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Planet = Tile:extend {
image = 'data/planet1.png',
potentialGoods = {
{name = 'Bobble-Headed Dolls',
low = 50, med = 100, high = 150,
chance = 0.5},
{name = 'Alliance Foodstuffs',
low = 100, med = 250, high = 400,
chance = 0.8},
{name = 'Antique Weapons',
low = 5000, med = 6000, high = 8000,
chance = 0.1}
},
goods = {},
onNew = function (self)
self.indicator = Tile:new{ image = 'data/planet1ind.png' }
the.indicators:add(self.indicator)
while #self.goods == 0 do
for _, good in ipairs(self.potentialGoods) do
if math.random() < good.chance then
local tier = math.random(4) -- betw 1 and 4
if tier == 1 then
table.insert(self.goods, {good.name, good.low})
elseif tier ==2 then
table.insert(self.goods, {good.name, good.high})
else
-- double chance for med (3 or 4)
table.insert(self.goods, {good.name, good.med})
end
end
end
end
end,
onUpdate = function (self)
if the.keys:justPressed('l') then
local hw = self.width / 2
local pvec = vector.new(the.player.x - (self.x + hw),
the.player.y - (self.y + hw))
if pvec:len2() < hw ^ 2 then
tradeView = TradeView:new{ planet = self }
tradeView:activate()
end
end
end
}
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