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Cursor = Tile:extend {
image = 'data/cursor.png',
inTargetArea = function(self)
-- TODO: memoize this per-tick
local mouseAngle = math.atan2(self.vector.y, self.vector.x)
local mouseVsShipAbs = math.abs(the.player.rotation - mouseAngle)
local mouseVsShip = math.min(2*math.pi - mouseVsShipAbs,
mouseVsShipAbs)
return mouseVsShip < 0.75
end,
onStartFrame = function(self)
self.vector = vector.new(
love.mouse.getX() - the.app.width/2,
love.mouse.getY() - the.app.height/2
)
end,
onUpdate = function(self)
if self.vector:len2() > 64^2 then
self.image = 'data/cursor-target.png'
else
self.image = 'data/cursor.png'
end
-- if self:inTargetArea() then
-- self.image = 'data/cursor-target.png'
-- else
-- self.image = 'data/cursor.png'
-- end
end,
onEndFrame = function(self)
self.x = love.mouse.getX() + 8 + the.player.x - the.app.width / 2
self.y = love.mouse.getY() + 8 + the.player.y - the.app.height / 2
end
}
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