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STRICT = true
DEBUG = true
require 'zoetrope'
require 'version'
GameView = View:extend {
onNew = function (self)
t = Text:new{y = 300, width = the.app.width, align = 'center',
text = 'This space intentionally left blank'}
self:add(t)
--self:loadLayers('data/map.lua')
--self.focus = the.player
--self:clampTo(self.map)
end,
draw = function (self, x, y)
View.draw(self, x, y)
love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
end
}
MenuScreen = View:extend {
title = Text:new{text = "Press a key to start", font = 48, wordWrap = false},
--title = Tile:new{image = 'data/title.png', x = 0, y = 0},
onNew = function(self)
self:add(self.title)
self.title:centerAround(400, 200)
end,
onUpdate = function(self, elapsed)
if the.keys:allJustPressed() then
the.app.view = GameView:new()
end
end
}
the.app = App:new {
onRun = function (self)
print('Version: ' .. VERSION)
self.view = GameView:new()
if DEBUG then
self.console:watch('VERSION', 'VERSION')
self.console:watch('updateTook', 'the.updateTook')
--self.console:watch('drawTook', 'the.drawTook')
end
end,
onUpdate = function (self, dt)
if the.keys:justPressed('escape') then
self.quit()
end
end,
update = function (self, dt)
the.updateStart = love.timer.getMicroTime()
App.update(self, dt)
if the.updateStart then
the.updateTook = love.timer.getMicroTime() - the.updateStart
end
end
}
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