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-- TODO: these need to come out of a factory
Bullet = Tile:extend {
image = 'data/laser.png',
onNew = function(self)
--self.velocity = vector.new(1000, 0) -- veclocity 800
--self.velocity:rotate_inplace(self.rotation)
self.velocity = vector.new(
love.mouse.getX() - the.app.width / 2,
love.mouse.getY() - the.app.height / 2
)
self.velocity:normalize_inplace()
self.velocity = self.velocity * 1000
self.rotation = math.atan2(self.velocity.y, self.velocity.x)
self.createdAt = love.timer.getTime()
end,
onUpdate = function(self, dt)
if love.timer.getTime() - self.createdAt > 2 then
-- TODO: reuse these (see factory idea above)
self:die()
the.app.view:remove(self)
end
end
}
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