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Viewing changes to enemy.lua

  • Committer: Josh C
  • Date: 2013-07-04 18:15:10 UTC
  • Revision ID: josh@9ix.org-20130704181510-lnj4iqrprewr71pu
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                     if pdist2 < (the.app.width / 2)^2 then
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                        -- if player is roughly on enemy's screen
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                        if self.state == 'patrolling' and the.player.active then
 
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                        if self.state == 'patrolling' and the.player.active and not the.player.onPlanet then
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                           self.state = 'combat'
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                           self.target = the.player
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                        end
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                        the.app.view:remove(self.thrust)
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                        the.app.view:remove(self.shield)
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                        if other.source == the.player then
 
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                           the.player.kills = the.player.kills + 1
 
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                        end
 
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                        -- and add a new enemy somewhere else...
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                        local e = Enemy:new{x = math.random(the.bg.width),
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                                            y = math.random(the.bg.height)}