/traderous

To get this branch, use:
bzr branch http://9ix.org/bzr/traderous

« back to all changes in this revision

Viewing changes to trade_view.lua

  • Committer: Josh C
  • Date: 2013-07-01 00:35:05 UTC
  • Revision ID: josh@9ix.org-20130701003505-nfdvnalobuuasfmb
exclude xcfs from packaging

Show diffs side-by-side

added added

removed removed

Lines of Context:
131
131
 
132
132
              self:add(b)
133
133
 
 
134
              local sh = the.player.shield
 
135
              local cost = (sh.max - sh.strength) * sh.cost
 
136
              b = Button:new{
 
137
                 x = boxL, y = boxT,
 
138
                 width = 800,
 
139
                 -- WTF: trailing space makes it not wrap?
 
140
                 label = Text:new{ text = 'Repair shields (' .. cost .. ') ',
 
141
                                   x = 3, y = 2 },
 
142
                 onMouseDown = function(self)
 
143
                                  if the.player.money >= cost and sh.strength < sh.max then
 
144
                                     the.player.money = the.player.money - cost
 
145
                                     sh.strength = sh.max
 
146
                                     self.visible = false
 
147
                                  end
 
148
                               end
 
149
              }
 
150
 
 
151
              local tw, th = b.label:getSize()
 
152
              b.background = Fill:new{
 
153
                 fill = {100,100,100},
 
154
                 width = tw + 3,
 
155
                 height = th + 4
 
156
              }
 
157
              b.x = boxR - b.background.width - 60
 
158
              b.y = boxB - b.background.height - 10
 
159
 
 
160
              if sh.strength < sh.max then
 
161
                 self:add(b)
 
162
              end
 
163
 
134
164
              self.playerMoney = Text:new{
135
165
                 text = 'Your money: ',
136
166
                 width = 200,
147
177
              }
148
178
              self:add(self.availSpace)
149
179
 
 
180
              if the.player.kills > 0 then
 
181
                 local award = the.player.kills * 100
 
182
                 self:add(Text:new{
 
183
                             text = 'You have been awarded ' ..
 
184
                                award ..
 
185
                                ' credits for killing bandits.',
 
186
                             width = 450,
 
187
                             align = 'center',
 
188
                             x = boxL,
 
189
                             y = boxB - 4 * th - 12
 
190
                          })
 
191
 
 
192
                 the.player.money = the.player.money + award
 
193
              end
 
194
 
150
195
              -- give the buttons a cycle to get out of the T/L corner
151
196
              self:update(0)
152
197
           end,
159
204
                 Subview.activate(self)
160
205
              end,
161
206
   close = function (self)
 
207
              the.player:save()
 
208
 
162
209
              the.cursor.visible = true
163
210
              love.mouse.setVisible(false)
164
211
              love.mouse.setGrab(true)