2
image = 'data/planet1.png',
4
onNew = function (self)
5
self.indicator = Tile:new{ image = 'data/planet1ind.png' }
6
the.indicators:add(self.indicator)
9
local name = PlanetNames[math.random(#PlanetNames)]
11
for _, planet in ipairs(the.planets.sprites) do
12
if name == planet.name then inUse = true end
20
self.label = Text:new {
28
the.planetLabels:add(self.label)
30
self.keyLabel = Text:new {
31
text = 'Press L to land',
33
y = self.y + self.height + 12,
38
the.planetLabels:add(self.keyLabel)
40
onUpdate = function (self)
41
local hw = self.width / 2
42
local pvec = vector.new(the.player.x - (self.x + hw),
43
the.player.y - (self.y + hw))
45
if pvec:len2() < hw ^ 2 then
46
self.label.visible = true
47
self.keyLabel.visible = true
48
the.player.onPlanet = self
50
if the.keys:justPressed('l') then
51
the.player.velocity = {x=0, y=0}
52
the.player.acceleration = {x=0, y=0}
56
tradeView = TradeView:new{ planet = self }
60
self.label.visible = false
61
self.keyLabel.visible = false
62
if the.player.onPlanet == self then
63
the.player.onPlanet = false
67
onEndFrame = function (self)
69
local pvec = vector.new(
70
self.x - the.player.x + self.width / 2,
71
self.y - the.player.y + self.height / 2 )
73
-- TODO: is there a better way to specify the
75
if self:intersects(the.player.x - the.app.width / 2,
76
the.player.y - the.app.height / 2,
79
-- planet is on the screen
80
self.indicator.visible = false
82
self.indicator.visible = true
84
if math.abs(pvec.x) / math.abs(pvec.y) > the.app.width / the.app.height then
85
indx = (the.app.width / 2 - 10) * util.signOf(pvec.x) + 8
86
indy = (the.app.width / 2 - 10) * pvec.y / math.abs(pvec.x)
88
indy = (the.app.height / 2 - 10) * util.signOf(pvec.y) + 8
89
indx = (the.app.height / 2 - 10) * pvec.x / math.abs(pvec.y)
92
self.indicator.x = the.player.x + indx
93
self.indicator.y = the.player.y + indy
97
onCollide = function (self, other)
98
if other:instanceOf(Bullet) then
99
the.bullets:remove(other)
b'\\ No newline at end of file'