/traderous

To get this branch, use:
bzr branch http://9ix.org/bzr/traderous

« back to all changes in this revision

Viewing changes to enemy.lua

  • Committer: Josh C
  • Date: 2013-06-30 22:39:43 UTC
  • Revision ID: josh@9ix.org-20130630223943-863q2kff3f3bqp7v
save on arriving at & leaving a planet both

Show diffs side-by-side

added added

removed removed

Lines of Context:
50
50
 
51
51
                     if pdist2 < (the.app.width / 2)^2 then
52
52
                        -- if player is roughly on enemy's screen
53
 
                        if self.state == 'patrolling' and the.player.active then
 
53
                        if self.state == 'patrolling' and the.player.active and not the.player.onPlanet then
54
54
                           self.state = 'combat'
55
55
                           self.target = the.player
56
56
                        end
112
112
                        the.enemies:remove(self)
113
113
                        the.app.view:remove(self.thrust)
114
114
                        the.app.view:remove(self.shield)
 
115
 
 
116
                        -- and add a new enemy somewhere else...
 
117
                        local e = Enemy:new{x = math.random(the.bg.width),
 
118
                                            y = math.random(the.bg.height)}
 
119
                        the.enemies:add(e)
 
120
                        the.view:add(e.thrust)
 
121
                        the.view:add(e.shield)
115
122
                     else
116
123
                        self.shield:onHit()
117
124
                     end