28
37
GameView = View:extend {
32
38
onNew = function (self)
35
-- self:add(Fill:new{x=x*400, y=y*400,
36
-- width = 32, height = 32,
39
the.storage = Storage:new{filename = 'world.lua'}
41
--if not the.storage.data.highScore then
42
-- print('initializing storage')
43
-- the.storage.data = {highScore = 0}
46
the.bullets = Group:new()
47
the.interface = Group:new()
48
the.planets = Group:new()
49
the.planetLabels = Group:new()
50
the.indicators = Group:new()
51
the.enemies = Group:new()
53
-- init bg before build/load since planets need to know bg size
43
55
image = 'data/stars3.png',
50
--the.player = CrystalPlayer:new{x=400,y=300}
51
the.player = SpacePlayer:new{x=1366,y=768}
61
if self.newWorld or not the.storage.data.player then
62
the.storage.data = {planets = {}}
64
-- build planets from random
65
for _ = 1, math.random(5, 7) do
66
local planet = Planet:new{
67
x = math.random(the.app.width / 2,
68
the.bg.width - the.app.width / 2),
69
y = math.random(the.app.height / 2,
70
the.bg.height - the.app.height / 2),
71
rotation = math.random() * math.pi
73
the.planets:add(planet)
74
table.insert(the.storage.data.planets, {
77
rotation = planet.rotation,
86
local player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
88
the.storage.data.player = {x = player.x,
92
cargoSpace = player.cargoSpace
97
-- load planets with x, y, goods
98
for _, planetData in ipairs(the.storage.data.planets) do
99
the.planets:add(Planet:new(planetData))
102
-- load player with cargo, money, position
103
the.player = SpacePlayer:new(the.storage.data.player)
105
-- reload storage as we've turned it all into objects
109
self:add(the.planets)
110
self:add(the.planetLabels)
52
112
self:add(the.player)
54
self:add(Enemy:new{x=400, y=300})
113
self:add(the.player.thrust)
114
self:add(the.player.shield)
116
self:add(the.enemies)
119
local e = Enemy:new{x = math.random(the.bg.width),
120
y = math.random(the.bg.height)}
121
--local e = Enemy:new{x=the.bg.width / 2, y=the.bg.height / 2}
123
self:add(e.thrust) -- why doesn't this work in Enemy.new?
127
self:add(the.bullets)
128
self:add(the.indicators)
129
self:add(the.interface)
56
131
the.cursor = Cursor:new()
57
132
self:add(the.cursor)
59
134
love.mouse.setGrab(true)
60
135
love.mouse.setVisible(false)
136
love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
62
--self:loadLayers('data/map.lua')
63
138
self.focus = the.player
64
--self:clampTo(self.map)
66
self.gameStart = love.timer.getTime()
68
140
onUpdate = function(self, dt)
69
if love.timer.getTime() > self.lastRock + self.rockInterval then
70
local rock = Rock:new{
71
x = math.random(the.bg.width),
72
y = math.random(the.bg.height),
74
x = math.random(-300, 300),
75
y = math.random(-300, 300),
76
rotation = math.random(-7, 7)
78
scale = math.random() + 0.5
141
if the.keys:justPressed('escape') then
142
PauseView:new():activate()
82
self.lastRock = love.timer.getTime()
145
the.bullets:collide(the.planets)
146
the.bullets:collide(the.player)
147
the.bullets:collide(the.enemies)
149
onEndFrame = function(self)
150
the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
151
the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
85
153
draw = function (self, x, y)
86
154
View.draw(self, x, y)
87
love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
155
--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
91
159
MenuScreen = View:extend {
116
185
self.console:watch('the.player.y', 'the.player.y')
117
186
self.console:watch('the.app.width', 'the.app.width')
118
187
self.console:watch('the.app.height', 'the.app.height')
188
self.console:watch('num mirrors', '#the.mirrors.sprites')
189
self.console:watch('num rocks', '#the.rocks.sprites')
190
self.console:watch('num planets', '#the.planets.sprites')
191
self.console:watch('num enemies', 'the.enemies:count()')
192
self.console:watch('onPlanet', 'the.player.onPlanet')
119
193
--self.console:watch('drawTook', 'the.drawTook')
121
195
-- back off that dark overlay a bit