/traderous

To get this branch, use:
bzr branch http://9ix.org/bzr/traderous

« back to all changes in this revision

Viewing changes to planet.lua

  • Committer: Josh C
  • Date: 2013-06-30 21:40:01 UTC
  • Revision ID: josh@9ix.org-20130630214001-qb2ykjjrolqm1mzx
recenter mouse on respawn

Show diffs side-by-side

added added

removed removed

Lines of Context:
 
1
Planet = Tile:extend {
 
2
   image = 'data/planet1.png',
 
3
   potentialGoods = {
 
4
      {name = 'Bobble-Headed Dolls',
 
5
       low = 50, med = 100, high = 150,
 
6
       chance = 0.5},
 
7
      {name = 'Alliance Foodstuffs',
 
8
       low = 100, med = 250, high = 400,
 
9
       chance = 0.8},
 
10
      {name = 'Antique Weapons',
 
11
       low = 5000, med = 6000, high = 8000,
 
12
       chance = 0.1}
 
13
   },
 
14
   goods = {},
 
15
   onNew = function (self)
 
16
              self.indicator = Tile:new{ image = 'data/planet1ind.png' }
 
17
              the.indicators:add(self.indicator)
 
18
 
 
19
              while not self.name do
 
20
                 local name = PlanetNames[math.random(#PlanetNames)]
 
21
                 local inUse = false
 
22
                 for _, planet in ipairs(the.planets.sprites) do
 
23
                    if name == planet.name then inUse = true end
 
24
                 end
 
25
 
 
26
                 if not inUse then
 
27
                    self.name = name
 
28
                 end
 
29
              end
 
30
 
 
31
              while #self.goods == 0 do
 
32
                 for _, good in ipairs(self.potentialGoods) do
 
33
                    if math.random() < good.chance then
 
34
                       local tier = math.random(4) -- betw 1 and 4
 
35
                       if tier == 1 then
 
36
                          table.insert(self.goods, {good.name, good.low})
 
37
                       elseif tier ==2 then
 
38
                          table.insert(self.goods, {good.name, good.high})
 
39
                       else
 
40
                          -- double chance for med (3 or 4)
 
41
                          table.insert(self.goods, {good.name, good.med})
 
42
                       end
 
43
                    end
 
44
                 end
 
45
              end
 
46
 
 
47
              self.label = Text:new {
 
48
                 text = self.name,
 
49
                 x = self.x,
 
50
                 y = self.y - 32,
 
51
                 width = self.width,
 
52
                 align = 'center',
 
53
                 font = 20
 
54
              }
 
55
              the.planetLabels:add(self.label)
 
56
 
 
57
              self.keyLabel = Text:new {
 
58
                 text = 'Press L to land',
 
59
                 x = self.x,
 
60
                 y = self.y + self.height + 12,
 
61
                 width = self.width,
 
62
                 align = 'center',
 
63
                 font = 20
 
64
              }
 
65
              the.planetLabels:add(self.keyLabel)
 
66
           end,
 
67
   onUpdate = function (self)
 
68
                 local hw = self.width / 2
 
69
                 local pvec = vector.new(the.player.x - (self.x + hw),
 
70
                                         the.player.y - (self.y + hw))
 
71
 
 
72
                 if pvec:len2() < hw ^ 2 then
 
73
                    self.label.visible = true
 
74
                    self.keyLabel.visible = true
 
75
                    the.player.onPlanet = self
 
76
 
 
77
                    if the.keys:justPressed('l') then
 
78
                       the.player.velocity = {x=0, y=0}
 
79
                       the.player.acceleration = {x=0, y=0}
 
80
 
 
81
                       -- save player data
 
82
                       the.storage.data.player = {x = the.player.x,
 
83
                                                  y = the.player.y,
 
84
                                                  money = the.player.money,
 
85
                                                  goods = the.player.goods,
 
86
                                                  cargoSpace = the.player.cargoSpace
 
87
                                               }
 
88
                       the.storage:save()
 
89
 
 
90
                       tradeView = TradeView:new{ planet = self }
 
91
                       tradeView:activate()
 
92
                    end
 
93
                 else
 
94
                    self.label.visible = false
 
95
                    self.keyLabel.visible = false
 
96
                    if the.player.onPlanet == self then
 
97
                       the.player.onPlanet = false
 
98
                    end
 
99
                 end
 
100
              end,
 
101
   onEndFrame = function (self)
 
102
                   local indx, indy
 
103
                   local pvec = vector.new(
 
104
                      self.x - the.player.x + self.width / 2,
 
105
                      self.y - the.player.y + self.height / 2 )
 
106
 
 
107
                   -- TODO: is there a better way to specify the
 
108
                   -- screen rectangle?
 
109
                   if self:intersects(the.player.x - the.app.width / 2,
 
110
                                      the.player.y - the.app.height / 2,
 
111
                                      the.app.width,
 
112
                                      the.app.height) then
 
113
                      -- planet is on the screen
 
114
                      self.indicator.visible = false
 
115
                   else
 
116
                      self.indicator.visible = true
 
117
 
 
118
                      if math.abs(pvec.x) / math.abs(pvec.y) > the.app.width / the.app.height then
 
119
                         indx = (the.app.width / 2 - 10) * util.signOf(pvec.x) + 8
 
120
                         indy = (the.app.width / 2 - 10) * pvec.y / math.abs(pvec.x)
 
121
                      else
 
122
                         indy = (the.app.height / 2 - 10) * util.signOf(pvec.y) + 8
 
123
                         indx = (the.app.height / 2 - 10) * pvec.x / math.abs(pvec.y)
 
124
                      end
 
125
 
 
126
                      self.indicator.x = the.player.x + indx
 
127
                      self.indicator.y = the.player.y + indy
 
128
                   end
 
129
 
 
130
                end,
 
131
   onCollide = function (self, other)
 
132
                  if other:instanceOf(Bullet) then
 
133
                     the.bullets:remove(other)
 
134
                     other:die()
 
135
                  end
 
136
               end
 
137
}
 
 
b'\\ No newline at end of file'