28
36
GameView = View:extend {
32
37
onNew = function (self)
35
-- self:add(Fill:new{x=x*400, y=y*400,
36
-- width = 32, height = 32,
38
the.storage = Storage:new{filename = 'world.lua'}
40
--if not the.storage.data.highScore then
41
-- print('initializing storage')
42
-- the.storage.data = {highScore = 0}
45
the.bullets = Group:new()
46
the.interface = Group:new()
47
the.planets = Group:new()
48
the.planetLabels = Group:new()
49
the.indicators = Group:new()
50
the.enemies = Group:new()
52
-- init bg before build/load since planets need to know bg size
43
54
image = 'data/stars3.png',
50
--the.player = CrystalPlayer:new{x=400,y=300}
51
the.player = SpacePlayer:new{x=1366,y=768}
60
if self.newWorld or not the.storage.data.player then
61
the.storage.data = {planets = {}}
63
-- build planets from random
64
for _ = 1, math.random(3, 6) do
65
local planet = Planet:new{
66
x = math.random(the.app.width / 2,
67
the.bg.width - the.app.width / 2),
68
y = math.random(the.app.height / 2,
69
the.bg.height - the.app.height / 2),
70
rotation = math.random() * math.pi
72
the.planets:add(planet)
73
table.insert(the.storage.data.planets, {
76
rotation = planet.rotation,
83
local player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
85
the.storage.data.player = {x = player.x,
89
cargoSpace = player.cargoSpace
94
-- load planets with x, y, goods
95
for _, planetData in ipairs(the.storage.data.planets) do
96
the.planets:add(Planet:new(planetData))
99
-- load player with cargo, money, position
100
the.player = SpacePlayer:new(the.storage.data.player)
102
-- reload storage as we've turned it all into objects
106
self:add(the.planets)
107
self:add(the.planetLabels)
52
109
self:add(the.player)
54
self:add(Enemy:new{x=400, y=300})
110
self:add(the.player.thrust)
111
self:add(the.player.shield)
113
self:add(the.enemies)
116
local e = Enemy:new{x = math.random(the.bg.width),
117
y = math.random(the.bg.height)}
118
--local e = Enemy:new{x=the.bg.width / 2, y=the.bg.height / 2}
120
self:add(e.thrust) -- why doesn't this work in Enemy.new?
124
self:add(the.bullets)
125
self:add(the.indicators)
126
self:add(the.interface)
56
128
the.cursor = Cursor:new()
57
129
self:add(the.cursor)
59
131
love.mouse.setGrab(true)
60
132
love.mouse.setVisible(false)
133
love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
62
--self:loadLayers('data/map.lua')
63
135
self.focus = the.player
64
--self:clampTo(self.map)
66
self.gameStart = love.timer.getTime()
68
137
onUpdate = function(self, dt)
69
if love.timer.getTime() > self.lastRock + self.rockInterval then
70
local rock = Rock:new{
71
x = math.random(the.bg.width),
72
y = math.random(the.bg.height),
74
x = math.random(-300, 300),
75
y = math.random(-300, 300),
76
rotation = math.random(-7, 7)
78
scale = math.random() + 0.5
138
if the.keys:justPressed('escape') then
139
PauseView:new():activate()
82
self.lastRock = love.timer.getTime()
142
the.bullets:collide(the.planets)
143
the.bullets:collide(the.player)
144
the.bullets:collide(the.enemies)
146
onEndFrame = function(self)
147
the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
148
the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
85
150
draw = function (self, x, y)
86
151
View.draw(self, x, y)
87
love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
152
--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
91
156
MenuScreen = View:extend {
116
182
self.console:watch('the.player.y', 'the.player.y')
117
183
self.console:watch('the.app.width', 'the.app.width')
118
184
self.console:watch('the.app.height', 'the.app.height')
185
self.console:watch('num mirrors', '#the.mirrors.sprites')
186
self.console:watch('num rocks', '#the.rocks.sprites')
187
self.console:watch('num planets', '#the.planets.sprites')
188
self.console:watch('num enemies', 'the.enemies:count()')
189
self.console:watch('onPlanet', 'the.player.onPlanet')
119
190
--self.console:watch('drawTook', 'the.drawTook')
121
192
-- back off that dark overlay a bit