16
16
self.indicator = Tile:new{ image = 'data/planet1ind.png' }
17
17
the.indicators:add(self.indicator)
19
while not self.name do
20
local name = PlanetNames[math.random(#PlanetNames)]
22
for _, planet in ipairs(the.planets.sprites) do
23
if name == planet.name then inUse = true end
19
31
while #self.goods == 0 do
20
32
for _, good in ipairs(self.potentialGoods) do
21
33
if math.random() < good.chance then
47
self.label = Text:new {
55
the.planetLabels:add(self.label)
57
self.keyLabel = Text:new {
58
text = 'Press L to land',
60
y = self.y + self.height + 12,
65
the.planetLabels:add(self.keyLabel)
35
67
onUpdate = function (self)
36
if the.keys:justPressed('l') then
37
local hw = self.width / 2
38
local pvec = vector.new(the.player.x - (self.x + hw),
39
the.player.y - (self.y + hw))
41
if pvec:len2() < hw ^ 2 then
68
local hw = self.width / 2
69
local pvec = vector.new(the.player.x - (self.x + hw),
70
the.player.y - (self.y + hw))
72
if pvec:len2() < hw ^ 2 then
73
self.label.visible = true
74
self.keyLabel.visible = true
75
the.player.onPlanet = self
77
if the.keys:justPressed('l') then
42
78
the.player.velocity = {x=0, y=0}
43
79
the.player.acceleration = {x=0, y=0}
82
the.storage.data.player = {x = the.player.x,
84
money = the.player.money,
85
goods = the.player.goods,
86
cargoSpace = the.player.cargoSpace
45
90
tradeView = TradeView:new{ planet = self }
46
91
tradeView:activate()
94
self.label.visible = false
95
self.keyLabel.visible = false
96
if the.player.onPlanet == self then
97
the.player.onPlanet = false
50
101
onEndFrame = function (self)