/traderous

To get this branch, use:
bzr branch http://9ix.org/bzr/traderous

« back to all changes in this revision

Viewing changes to player.lua

  • Committer: Josh C
  • Date: 2013-06-26 01:11:27 UTC
  • Revision ID: josh@9ix.org-20130626011127-7e7z5ed0r0xmtva3
show planet labels, get better names

Show diffs side-by-side

added added

removed removed

Lines of Context:
19
19
                  end
20
20
}
21
21
 
22
 
local velLimit = 400
 
22
local velLimit = 300
23
23
--local velLimit = 50
24
24
SpacePlayer = Tile:extend{
25
25
   image = 'data/ship.png',
27
27
   minVelocity = {x=-velLimit, y=-velLimit},
28
28
   lastFired = 0,
29
29
   money = 2000, -- what to use for money symbol? ✪ or ☥ or Ⓐ?
 
30
   goods = {},
 
31
   cargoSpace = 20,
30
32
   onNew = function(self)
31
33
              self.thrust = Tile:new{image = 'data/thrust.png'}
 
34
              self.shield = Shield:new{ship = self}
32
35
           end,
33
36
   onStartFrame = function(self)
34
37
                     --- TAKE 2
59
62
                           b = Bullet:new{
60
63
                              x = self.x + self.width / 2,
61
64
                              y = self.y + self.height / 2,
 
65
                              rotation = self.rotation,
 
66
                              source = self
62
67
                           }
63
68
                           self.lastFired = love.timer.getTime()
64
69
                     end
72
77
                   self:collide(the.rockColliders)
73
78
                end,
74
79
   onCollide = function(self, other)
 
80
                  if other:instanceOf(Bullet) and other.source ~= self then
 
81
                     if self.shield.strength == 0 then
 
82
                        -- die
 
83
                        the.app.view:add( Boom:new {
 
84
                                             x = self.x,
 
85
                                             y = self.y,
 
86
                                             velocity = { rotation = 5 }
 
87
                                          })
 
88
 
 
89
                        self:die()
 
90
                        self.thrust:die()
 
91
                     else
 
92
                        self.shield:onHit()
 
93
                     end
 
94
 
 
95
                     other:die()
 
96
                     the.bullets:remove(other)
 
97
                  end
 
98
 
75
99
                  if other:instanceOf(RockCollider) then
76
100
                     the.app.view:add( Boom:new {
77
101
                                          x = self.x,
81
105
 
82
106
                     self:die()
83
107
                     self.thrust:die()
84
 
 
85
 
                     the.over.visible = true
86
 
                     the.instructions.visible = true
87
 
                     the.app.view:updateScore()
88
 
 
89
 
                     local score = love.timer.getTime() - the.app.view.gameStart
90
 
                     if score > the.storage.data.highScore then
91
 
                        the.storage.data.highScore = score
92
 
                        the.storage:save()
93
 
 
94
 
                        the.highScore.text = string.format(
95
 
                           'High Score: %d:%02d', score / 60, score % 60
96
 
                        )
97
 
                     end
98
 
                  end
99
 
               end
 
108
                  end
 
109
 
 
110
                  if not self.active then
 
111
                     the.interface:add(GameOver:new())
 
112
                  end
 
113
               end,
 
114
   buy = function(self, good, price)
 
115
            if self.money >= price and self:availableSpace() > 0 then
 
116
               self.goods[good] = (self.goods[good] or 0) + 1
 
117
               self.money = self.money - price
 
118
            end
 
119
         end,
 
120
   sell = function(self, good, price)
 
121
             if self.goods[good] and self.goods[good] > 0 then
 
122
                self.goods[good] = self.goods[good] - 1
 
123
                self.money = self.money + price
 
124
             end
 
125
          end,
 
126
   availableSpace = function(self)
 
127
                       local cargo = 0
 
128
                       for _, amt in pairs(self.goods) do
 
129
                          cargo = cargo + amt
 
130
                       end
 
131
 
 
132
                       return self.cargoSpace - cargo
 
133
                    end
100
134
}
 
 
b'\\ No newline at end of file'