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Viewing changes to enemy.lua

  • Committer: Josh C
  • Date: 2013-06-26 01:11:27 UTC
  • Revision ID: josh@9ix.org-20130626011127-7e7z5ed0r0xmtva3
show planet labels, get better names

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                     if pdist2 < (the.app.width / 2)^2 then
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                        -- if player is roughly on enemy's screen
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                        if self.state == 'patrolling' and the.player.active and not the.player.onPlanet then
 
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                        if self.state == 'patrolling' and the.player.active then
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                           self.state = 'combat'
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                           self.target = the.player
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                        end