46
47
the.indicators = Group:new()
47
48
the.enemies = Group:new()
50
-- init bg before build/load since planets need to know bg size
50
52
image = 'data/stars3.png',
58
if self.newWorld or not the.storage.data.player then
59
the.storage.data = {planets = {}}
61
-- build planets from random
62
for _ = 1, math.random(3, 6) do
63
local planet = Planet:new{
64
x = math.random(the.app.width / 2,
65
the.bg.width - the.app.width / 2),
66
y = math.random(the.app.height / 2,
67
the.bg.height - the.app.height / 2),
68
rotation = math.random() * math.pi
70
the.planets:add(planet)
71
table.insert(the.storage.data.planets, {
74
rotation = planet.rotation,
81
local player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
83
the.storage.data.player = {x = player.x,
87
cargoSpace = player.cargoSpace
92
-- load planets with x, y, goods
93
for _, planetData in ipairs(the.storage.data.planets) do
94
the.planets:add(Planet:new(planetData))
97
-- load player with cargo, money, position
98
the.player = SpacePlayer:new(the.storage.data.player)
100
-- reload storage as we've turned it all into objects
56
104
self:add(the.planets)
58
--the.player = CrystalPlayer:new{x=400,y=300}
59
the.player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
60
106
self:add(the.player)
61
107
self:add(the.player.thrust)
62
108
self:add(the.player.shield)
76
122
self:add(the.indicators)
77
123
self:add(the.interface)
79
for _ = 1, math.random(3, 6) do
80
local planet = Planet:new{
81
x = math.random(the.app.width / 2,
82
the.bg.width - the.app.width / 2),
83
y = math.random(the.app.height / 2,
84
the.bg.height - the.app.height / 2),
85
rotation = math.random() * math.pi
87
the.planets:add(planet)
90
125
the.cursor = Cursor:new()
91
126
self:add(the.cursor)
94
y = the.app.height / 2,
95
width = the.app.width,
101
the.interface:add(the.over)
104
the.instructions = Text:new{
105
y = the.app.height / 2 + 32,
106
width = the.app.width,
109
text = "Press Enter to start a new game\nPress Q to quit",
112
the.interface:add(the.instructions)
114
128
love.mouse.setGrab(true)
115
129
love.mouse.setVisible(false)
116
130
love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
168
182
self.console:watch('num mirrors', '#the.mirrors.sprites')
169
183
self.console:watch('num rocks', '#the.rocks.sprites')
170
184
self.console:watch('num planets', '#the.planets.sprites')
185
self.console:watch('num enemies', 'the.enemies:count()')
171
186
--self.console:watch('drawTook', 'the.drawTook')
173
188
-- back off that dark overlay a bit