/traderous

To get this branch, use:
bzr branch http://9ix.org/bzr/traderous

« back to all changes in this revision

Viewing changes to planet.lua

  • Committer: Josh C
  • Date: 2013-06-25 21:50:05 UTC
  • Revision ID: josh@9ix.org-20130625215005-3bdnmv9avkfo1a36
because it's funny

Show diffs side-by-side

added added

removed removed

Lines of Context:
1
1
Planet = Tile:extend {
2
2
   image = 'data/planet1.png',
 
3
   potentialGoods = {
 
4
      {name = 'Bobble-Headed Dolls',
 
5
       low = 50, med = 100, high = 150,
 
6
       chance = 0.5},
 
7
      {name = 'Alliance Foodstuffs',
 
8
       low = 100, med = 250, high = 400,
 
9
       chance = 0.8},
 
10
      {name = 'Antique Weapons',
 
11
       low = 5000, med = 6000, high = 8000,
 
12
       chance = 0.1}
 
13
   },
3
14
   goods = {},
4
15
   onNew = function (self)
5
16
              self.indicator = Tile:new{ image = 'data/planet1ind.png' }
6
17
              the.indicators:add(self.indicator)
7
18
 
8
 
              while not self.name do
9
 
                 local name = PlanetNames[math.random(#PlanetNames)]
10
 
                 local inUse = false
11
 
                 for _, planet in ipairs(the.planets.sprites) do
12
 
                    if name == planet.name then inUse = true end
13
 
                 end
14
 
 
15
 
                 if not inUse then
16
 
                    self.name = name
 
19
              while #self.goods == 0 do
 
20
                 for _, good in ipairs(self.potentialGoods) do
 
21
                    if math.random() < good.chance then
 
22
                       local tier = math.random(4) -- betw 1 and 4
 
23
                       if tier == 1 then
 
24
                          table.insert(self.goods, {good.name, good.low})
 
25
                       elseif tier ==2 then
 
26
                          table.insert(self.goods, {good.name, good.high})
 
27
                       else
 
28
                          -- double chance for med (3 or 4)
 
29
                          table.insert(self.goods, {good.name, good.med})
 
30
                       end
 
31
                    end
17
32
                 end
18
33
              end
19
 
 
20
 
              self.label = Text:new {
21
 
                 text = self.name,
22
 
                 x = self.x,
23
 
                 y = self.y - 32,
24
 
                 width = self.width,
25
 
                 align = 'center',
26
 
                 font = 20
27
 
              }
28
 
              the.planetLabels:add(self.label)
29
 
 
30
 
              self.keyLabel = Text:new {
31
 
                 text = 'Press L to land',
32
 
                 x = self.x,
33
 
                 y = self.y + self.height + 12,
34
 
                 width = self.width,
35
 
                 align = 'center',
36
 
                 font = 20
37
 
              }
38
 
              the.planetLabels:add(self.keyLabel)
39
34
           end,
40
35
   onUpdate = function (self)
41
 
                 local hw = self.width / 2
42
 
                 local pvec = vector.new(the.player.x - (self.x + hw),
43
 
                                         the.player.y - (self.y + hw))
44
 
 
45
 
                 if pvec:len2() < hw ^ 2 then
46
 
                    self.label.visible = true
47
 
                    self.keyLabel.visible = true
48
 
                    the.player.onPlanet = self
49
 
 
50
 
                    if the.keys:justPressed('l') then
 
36
                 if the.keys:justPressed('l') then
 
37
                    local hw = self.width / 2
 
38
                    local pvec = vector.new(the.player.x - (self.x + hw),
 
39
                                            the.player.y - (self.y + hw))
 
40
 
 
41
                    if pvec:len2() < hw ^ 2 then
51
42
                       the.player.velocity = {x=0, y=0}
52
43
                       the.player.acceleration = {x=0, y=0}
53
44
 
54
 
                       the.player:save()
 
45
                       -- save player data
 
46
                       the.storage.data.player = {x = the.player.x,
 
47
                                                  y = the.player.y,
 
48
                                                  money = the.player.money,
 
49
                                                  goods = the.player.goods,
 
50
                                                  cargoSpace = the.player.cargoSpace
 
51
                                               }
 
52
                       the.storage:save()
55
53
 
56
54
                       tradeView = TradeView:new{ planet = self }
57
55
                       tradeView:activate()
58
56
                    end
59
 
                 else
60
 
                    self.label.visible = false
61
 
                    self.keyLabel.visible = false
62
 
                    if the.player.onPlanet == self then
63
 
                       the.player.onPlanet = false
64
 
                    end
65
57
                 end
66
58
              end,
67
59
   onEndFrame = function (self)