/traderous

To get this branch, use:
bzr branch http://9ix.org/bzr/traderous

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-06-25 21:50:05 UTC
  • Revision ID: josh@9ix.org-20130625215005-3bdnmv9avkfo1a36
because it's funny

Show diffs side-by-side

added added

removed removed

Lines of Context:
19
19
require 'planet'
20
20
require 'trade_view'
21
21
require 'shield'
 
22
require 'pause_view'
 
23
require 'game_over'
22
24
 
23
25
util = {
24
26
   signOf = function(value)
32
34
 
33
35
GameView = View:extend {
34
36
   onNew = function (self)
35
 
              the.storage = Storage:new{filename = 'scores.lua'}
 
37
              the.storage = Storage:new{filename = 'world.lua'}
36
38
              the.storage:load()
37
39
              --if not the.storage.data.highScore then
38
40
              --   print('initializing storage')
45
47
              the.indicators = Group:new()
46
48
              the.enemies = Group:new()
47
49
 
 
50
              -- init bg before build/load since planets need to know bg size
48
51
              the.bg = Tile:new{
49
52
                 image = 'data/stars3.png',
50
53
                 width = 27320,
52
55
              }
53
56
              self:add(the.bg)
54
57
 
 
58
              if self.newWorld or not the.storage.data.player then
 
59
                 the.storage.data = {planets = {}}
 
60
 
 
61
                 -- build planets from random
 
62
                 for _ = 1, math.random(3, 6) do
 
63
                    local planet = Planet:new{
 
64
                       x = math.random(the.app.width / 2,
 
65
                                       the.bg.width - the.app.width / 2),
 
66
                       y = math.random(the.app.height / 2,
 
67
                                       the.bg.height - the.app.height / 2),
 
68
                       rotation = math.random() * math.pi
 
69
                    }
 
70
                    the.planets:add(planet)
 
71
                    table.insert(the.storage.data.planets, {
 
72
                                    x = planet.x,
 
73
                                    y = planet.y,
 
74
                                    rotation = planet.rotation,
 
75
                                    goods = planet.goods
 
76
                                 })
 
77
                 end
 
78
 
 
79
                 -- build fresh player
 
80
                 local player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
 
81
                 the.player = player
 
82
                 the.storage.data.player = {x = player.x,
 
83
                                            y = player.y,
 
84
                                            money = player.money,
 
85
                                            goods = player.goods,
 
86
                                            cargoSpace = player.cargoSpace
 
87
                                         }
 
88
 
 
89
                 the.storage:save()
 
90
              else
 
91
                 -- load planets with x, y, goods
 
92
                 for _, planetData in ipairs(the.storage.data.planets) do
 
93
                    the.planets:add(Planet:new(planetData))
 
94
                 end
 
95
 
 
96
                 -- load player with cargo, money, position
 
97
                 the.player = SpacePlayer:new(the.storage.data.player)
 
98
 
 
99
                 -- reload storage as we've turned it all into objects
 
100
                 the.storage:load()
 
101
              end
 
102
 
55
103
              self:add(the.planets)
56
104
 
57
 
              --the.player = CrystalPlayer:new{x=400,y=300}
58
 
              the.player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
59
105
              self:add(the.player)
60
106
              self:add(the.player.thrust)
61
107
              self:add(the.player.shield)
75
121
              self:add(the.indicators)
76
122
              self:add(the.interface)
77
123
 
78
 
              for _ = 1, math.random(3, 6) do
79
 
                 local planet = Planet:new{
80
 
                    x = math.random(the.app.width / 2,
81
 
                                    the.bg.width - the.app.width / 2),
82
 
                    y = math.random(the.app.height / 2,
83
 
                                    the.bg.height - the.app.height / 2),
84
 
                    rotation = math.random() * math.pi
85
 
                 }
86
 
                 the.planets:add(planet)
87
 
              end
88
 
 
89
124
              the.cursor = Cursor:new()
90
125
              self:add(the.cursor)
91
126
 
92
 
              the.over = Text:new{
93
 
                 y = the.app.height / 2,
94
 
                 width = the.app.width,
95
 
                 align = 'center',
96
 
                 font = 25,
97
 
                 text = "Game Over",
98
 
                 visible = false
99
 
              }
100
 
              the.interface:add(the.over)
101
 
 
102
 
 
103
 
              the.instructions = Text:new{
104
 
                 y = the.app.height / 2 + 32,
105
 
                 width = the.app.width,
106
 
                 align = 'center',
107
 
                 font = 12,
108
 
                 text = "Press Enter to start a new game\nPress Q to quit",
109
 
                 visible = false
110
 
              }
111
 
              the.interface:add(the.instructions)
112
 
 
113
127
              love.mouse.setGrab(true)
114
128
              love.mouse.setVisible(false)
115
129
              love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
117
131
              self.focus = the.player
118
132
           end,
119
133
   onUpdate = function(self, dt)
 
134
                 if the.keys:justPressed('escape') then
 
135
                    PauseView:new():activate()
 
136
                 end
 
137
 
120
138
                 the.bullets:collide(the.planets)
121
139
                 the.bullets:collide(the.player)
122
140
                 the.bullets:collide(the.enemies)
163
181
                 self.console:watch('num mirrors', '#the.mirrors.sprites')
164
182
                 self.console:watch('num rocks', '#the.rocks.sprites')
165
183
                 self.console:watch('num planets', '#the.planets.sprites')
 
184
                 self.console:watch('num enemies', 'the.enemies:count()')
166
185
                 --self.console:watch('drawTook', 'the.drawTook')
167
186
 
168
187
                 -- back off that dark overlay a bit
171
190
           end,
172
191
   onUpdate = function (self, dt)
173
192
                 if not (DEBUG and the.console.visible) then
174
 
                    if the.keys:justPressed('q') then
175
 
                       self.quit()
176
 
                    elseif the.keys:justPressed('return') then
177
 
                       if the.keys:pressed('alt') then
178
 
                          love.graphics.toggleFullscreen()
179
 
                       else
180
 
                          self.view = GameView:new()
181
 
                       end
 
193
                    if the.keys:justPressed('return') and the.keys:pressed('alt') then
 
194
                       love.graphics.toggleFullscreen()
182
195
                    elseif the.keys:justPressed('f1') then
183
196
                       local ss = love.graphics.newScreenshot()
184
197
                       ss:encode('screenshot-' ..love.timer.getTime()..'.png')