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Viewing changes to pause_view.lua

  • Committer: Josh C
  • Date: 2013-06-25 17:14:14 UTC
  • Revision ID: josh@9ix.org-20130625171414-khfaax8xfufz0mml
respawn enemies

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                 },
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                 onMouseUp = function()
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                                self:close()
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                                the.app.view = GameView:new{newWorld = true}
 
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                                the.app.view = GameView:new()
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                             end
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              }
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