/traderous

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Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-06-25 17:14:14 UTC
  • Revision ID: josh@9ix.org-20130625171414-khfaax8xfufz0mml
respawn enemies

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require 'planet'
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require 'trade_view'
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require 'shield'
 
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require 'pause_view'
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util = {
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   signOf = function(value)
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              self.focus = the.player
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           end,
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   onUpdate = function(self, dt)
 
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                 if the.keys:justPressed('escape') then
 
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                    PauseView:new():activate()
 
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                 end
 
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                 the.bullets:collide(the.planets)
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                 the.bullets:collide(the.player)
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                 the.bullets:collide(the.enemies)
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                 self.console:watch('num mirrors', '#the.mirrors.sprites')
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                 self.console:watch('num rocks', '#the.rocks.sprites')
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                 self.console:watch('num planets', '#the.planets.sprites')
 
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                 self.console:watch('num enemies', 'the.enemies:count()')
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                 --self.console:watch('drawTook', 'the.drawTook')
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                 -- back off that dark overlay a bit
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           end,
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   onUpdate = function (self, dt)
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                 if not (DEBUG and the.console.visible) then
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                    if the.keys:justPressed('q') then
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                       self.quit()
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                    elseif the.keys:justPressed('return') then
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                       if the.keys:pressed('alt') then
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                          love.graphics.toggleFullscreen()
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                       else
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                          self.view = GameView:new()
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                       end
 
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                    if the.keys:justPressed('return') and the.keys:pressed('alt') then
 
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                       love.graphics.toggleFullscreen()
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                    elseif the.keys:justPressed('f1') then
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                       local ss = love.graphics.newScreenshot()
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                       ss:encode('screenshot-' ..love.timer.getTime()..'.png')