28
shortestVector = function(from, to)
30
if from.x < the.app.width / 2 or
31
from.x > the.bg.width - the.app.width / 2 or
32
from.y < the.app.height / 2 or
33
from.y > the.bg.height - the.app.height / 2 then
34
error('"from" coordinate out of bounds: X='..from.x..' Y='..from.y)
37
if to.x < the.app.width / 2 or
38
to.x > the.bg.width - the.app.width / 2 or
39
to.y < the.app.height / 2 or
40
to.y > the.bg.height - the.app.height / 2 then
41
error('"to" coordinate out of bounds: X='..to.x..' Y='..to.y)
45
-- normalize grid to account for mirror zones
46
local fx = from.x - the.app.width / 2
47
local fy = from.y - the.app.height / 2
48
local tx = to.x - the.app.width / 2
49
local ty = to.y - the.app.height / 2
54
if math.abs(tx - fx) < math.abs(tx - fx - (the.bg.width - the.app.width)) then
55
-- straight path is shorter
58
short.x = tx - fx - (the.bg.width - the.app.width)
62
if math.abs(ty - fy) < math.abs(ty - fy - (the.bg.height - the.app.height)) then
63
-- straight path is shorter
66
short.y = ty - fy - (the.bg.height - the.app.height)
69
return vector.new(short.x, short.y)
73
34
GameView = View:extend {
77
35
onNew = function (self)
80
-- self:add(Fill:new{x=x*400, y=y*400,
81
-- width = 32, height = 32,
87
36
the.storage = Storage:new{filename = 'scores.lua'}
89
if not the.storage.data.highScore then
90
print('initializing storage')
91
the.storage.data = {highScore = 0}
38
--if not the.storage.data.highScore then
39
-- print('initializing storage')
40
-- the.storage.data = {highScore = 0}
94
--the.rockColliders = Group:new()
95
43
the.bullets = Group:new()
96
the.mirrors = Group:new()
97
--the.rocks = Group:new()
98
44
the.interface = Group:new()
99
45
the.planets = Group:new()
46
the.indicators = Group:new()
47
the.enemies = Group:new()
101
49
the.bg = Tile:new{
102
50
image = 'data/stars3.png',
108
56
self:add(the.planets)
110
58
--the.player = CrystalPlayer:new{x=400,y=300}
111
the.player = SpacePlayer:new{x=1366,y=768}
59
the.player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
112
60
self:add(the.player)
113
61
self:add(the.player.thrust)
115
--self:add(Enemy:new{x=400, y=300})
62
self:add(the.player.shield)
67
local e = Enemy:new{x = math.random(the.bg.width),
68
y = math.random(the.bg.height)}
69
--local e = Enemy:new{x=the.bg.width / 2, y=the.bg.height / 2}
71
self:add(e.thrust) -- why doesn't this work in Enemy.new?
117
75
self:add(the.bullets)
118
--self:add(the.rockColliders)
119
self:add(the.mirrors)
120
--self:add(the.rocks)
76
self:add(the.indicators)
121
77
self:add(the.interface)
123
for _ = 1, math.random(6) do
124
local planet = Tile:new{
125
image = 'data/planet1.png',
79
for _ = 1, math.random(3, 6) do
80
local planet = Planet:new{
126
81
x = math.random(the.app.width / 2,
127
82
the.bg.width - the.app.width / 2),
128
83
y = math.random(the.app.height / 2,
182
115
love.mouse.setVisible(false)
183
116
love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
185
--self:loadLayers('data/map.lua')
186
118
self.focus = the.player
187
--self:clampTo(self.map)
189
self.gameStart = love.timer.getTime()
191
120
onUpdate = function(self, dt)
192
if false and the.player.active and love.timer.getTime() > self.lastRock + self.rockInterval then
193
local unseenRock = nil
194
while not unseenRock do
195
local rock = Rock:new{
196
x = math.random(the.app.width / 2,
197
the.bg.width - the.app.width / 2),
198
y = math.random(the.app.height / 2,
199
the.bg.height - the.app.height / 2),
201
x = math.random(-300, 300),
202
y = math.random(-300, 300),
203
rotation = math.random(-7, 7)
205
scale = math.random() + 0.5
208
local rockToPlayer = util.shortestVector(rock, the.player)
209
if math.abs(rockToPlayer.x) > the.app.width / 2 + rock.width * rock.scale and
210
math.abs(rockToPlayer.y) > the.app.height / 2 + rock.height * rock.scale then
215
the.rocks:add(unseenRock)
217
self.lastRock = love.timer.getTime()
121
if the.keys:justPressed('escape') then
122
PauseView:new():activate()
220
the.bullets:collide(the.rockColliders)
222
-- for _, mirror in ipairs(the.mirrors.sprites) do
223
-- if not mirror.of then
224
-- print('mirror:' .. inspect(mirror))
225
-- error('mirror OF NOTHING')
125
the.bullets:collide(the.planets)
126
the.bullets:collide(the.player)
127
the.bullets:collide(the.enemies)
229
129
onEndFrame = function(self)
230
130
the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
231
131
the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
233
if the.player.active then
237
133
draw = function (self, x, y)
238
134
View.draw(self, x, y)
239
135
--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
241
updateScore = function(self)
242
local t = love.timer.getTime() - self.gameStart
246
the.score.text = string.format('Score: %d:%02d', m, s)
247
--the.score.y = the.player.y - the.app.height / 2 + the.player.height
248
--the.score.x = the.player.x - the.app.width / 2 + the.player.width
250
--the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
251
--the.highScore.x = the.player.x - the.app.width / 2
255
139
MenuScreen = View:extend {
296
178
onUpdate = function (self, dt)
297
179
if not (DEBUG and the.console.visible) then
298
if the.keys:justPressed('q') then
300
elseif the.keys:justPressed('return') then
301
if the.keys:pressed('alt') then
302
love.graphics.toggleFullscreen()
304
self.view = GameView:new()
180
if the.keys:justPressed('return') and the.keys:pressed('alt') then
181
love.graphics.toggleFullscreen()
306
182
elseif the.keys:justPressed('f1') then
307
183
local ss = love.graphics.newScreenshot()
308
184
ss:encode('screenshot-' ..love.timer.getTime()..'.png')