28
shortestVector = function(from, to)
30
if from.x < the.app.width / 2 or
31
from.x > the.bg.width - the.app.width / 2 or
32
from.y < the.app.height / 2 or
33
from.y > the.bg.height - the.app.height / 2 then
34
error('"from" coordinate out of bounds: X='..from.x..' Y='..from.y)
37
if to.x < the.app.width / 2 or
38
to.x > the.bg.width - the.app.width / 2 or
39
to.y < the.app.height / 2 or
40
to.y > the.bg.height - the.app.height / 2 then
41
error('"to" coordinate out of bounds: X='..to.x..' Y='..to.y)
45
-- normalize grid to account for mirror zones
46
local fx = from.x - the.app.width / 2
47
local fy = from.y - the.app.height / 2
48
local tx = to.x - the.app.width / 2
49
local ty = to.y - the.app.height / 2
54
if math.abs(tx - fx) < math.abs(tx - fx - (the.bg.width - the.app.width)) then
55
-- straight path is shorter
58
short.x = tx - fx - (the.bg.width - the.app.width)
62
if math.abs(ty - fy) < math.abs(ty - fy - (the.bg.height - the.app.height)) then
63
-- straight path is shorter
66
short.y = ty - fy - (the.bg.height - the.app.height)
69
return vector.new(short.x, short.y)
73
34
GameView = View:extend {
77
35
onNew = function (self)
80
-- self:add(Fill:new{x=x*400, y=y*400,
81
-- width = 32, height = 32,
87
36
the.storage = Storage:new{filename = 'scores.lua'}
89
if not the.storage.data.highScore then
90
print('initializing storage')
91
the.storage.data = {highScore = 0}
38
--if not the.storage.data.highScore then
39
-- print('initializing storage')
40
-- the.storage.data = {highScore = 0}
94
the.rockColliders = Group:new()
95
43
the.bullets = Group:new()
96
the.mirrors = Group:new()
97
the.rocks = Group:new()
98
44
the.interface = Group:new()
45
the.planets = Group:new()
46
the.indicators = Group:new()
47
the.enemies = Group:new()
100
49
the.bg = Tile:new{
101
50
image = 'data/stars3.png',
108
58
--the.player = CrystalPlayer:new{x=400,y=300}
109
the.player = SpacePlayer:new{x=1366,y=768}
59
the.player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
110
60
self:add(the.player)
111
61
self:add(the.player.thrust)
113
--self:add(Enemy:new{x=400, y=300})
62
self:add(the.player.shield)
67
local e = Enemy:new{x = math.random(the.bg.width),
68
y = math.random(the.bg.height)}
69
--local e = Enemy:new{x=the.bg.width / 2, y=the.bg.height / 2}
71
self:add(e.thrust) -- why doesn't this work in Enemy.new?
115
75
self:add(the.bullets)
116
self:add(the.rockColliders)
117
self:add(the.mirrors)
76
self:add(the.indicators)
119
77
self:add(the.interface)
79
for _ = 1, math.random(3, 6) do
80
local planet = Planet:new{
81
x = math.random(the.app.width / 2,
82
the.bg.width - the.app.width / 2),
83
y = math.random(the.app.height / 2,
84
the.bg.height - the.app.height / 2),
85
rotation = math.random() * math.pi
87
the.planets:add(planet)
121
90
the.cursor = Cursor:new()
122
91
self:add(the.cursor)
124
the.score = Text:new{
127
width = the.app.width,
130
the.interface:add(the.score)
132
local hs = the.storage.data.highScore
136
the.highScore = Text:new{
139
width = the.app.width,
142
text = string.format('High Score: %d:%02d', m, s)
144
the.interface:add(the.highScore)
146
93
the.over = Text:new{
147
94
y = the.app.height / 2,
148
95
width = the.app.width,
168
115
love.mouse.setVisible(false)
169
116
love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
171
--self:loadLayers('data/map.lua')
172
118
self.focus = the.player
173
--self:clampTo(self.map)
175
self.gameStart = love.timer.getTime()
177
120
onUpdate = function(self, dt)
178
if the.player.active and love.timer.getTime() > self.lastRock + self.rockInterval then
179
local unseenRock = nil
180
while not unseenRock do
181
local rock = Rock:new{
182
x = math.random(the.app.width / 2,
183
the.bg.width - the.app.width / 2),
184
y = math.random(the.app.height / 2,
185
the.bg.height - the.app.height / 2),
187
x = math.random(-300, 300),
188
y = math.random(-300, 300),
189
rotation = math.random(-7, 7)
191
scale = math.random() + 0.5
194
local rockToPlayer = util.shortestVector(rock, the.player)
195
if math.abs(rockToPlayer.x) > the.app.width / 2 + rock.width * rock.scale and
196
math.abs(rockToPlayer.y) > the.app.height / 2 + rock.height * rock.scale then
201
the.rocks:add(unseenRock)
203
self.lastRock = love.timer.getTime()
121
if the.keys:justPressed('escape') then
122
PauseView:new():activate()
206
the.bullets:collide(the.rockColliders)
208
-- for _, mirror in ipairs(the.mirrors.sprites) do
209
-- if not mirror.of then
210
-- print('mirror:' .. inspect(mirror))
211
-- error('mirror OF NOTHING')
125
the.bullets:collide(the.planets)
126
the.bullets:collide(the.player)
127
the.bullets:collide(the.enemies)
215
129
onEndFrame = function(self)
216
130
the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
217
131
the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
219
if the.player.active then
223
133
draw = function (self, x, y)
224
134
View.draw(self, x, y)
225
135
--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
227
updateScore = function(self)
228
local t = love.timer.getTime() - self.gameStart
232
the.score.text = string.format('Score: %d:%02d', m, s)
233
--the.score.y = the.player.y - the.app.height / 2 + the.player.height
234
--the.score.x = the.player.x - the.app.width / 2 + the.player.width
236
--the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
237
--the.highScore.x = the.player.x - the.app.width / 2
241
139
MenuScreen = View:extend {
282
178
onUpdate = function (self, dt)
283
if the.keys:justPressed('q') then
285
elseif the.keys:justPressed('return') then
286
self.view = GameView:new()
287
elseif the.keys:justPressed('f1') then
288
local ss = love.graphics.newScreenshot()
289
ss:encode('screenshot-' ..love.timer.getTime()..'.png')
179
if not (DEBUG and the.console.visible) then
180
if the.keys:justPressed('return') and the.keys:pressed('alt') then
181
love.graphics.toggleFullscreen()
182
elseif the.keys:justPressed('f1') then
183
local ss = love.graphics.newScreenshot()
184
ss:encode('screenshot-' ..love.timer.getTime()..'.png')
185
elseif the.keys:justPressed('f11') then
186
love.graphics.toggleFullscreen()
292
190
update = function (self, dt)