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Viewing changes to enemy.lua

  • Committer: Josh C
  • Date: 2013-06-25 17:14:14 UTC
  • Revision ID: josh@9ix.org-20130625171414-khfaax8xfufz0mml
respawn enemies

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-- player = 300 accel, 400 velLimit
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local accelLimit = 150
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local velLimit = 200
 
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local velLimit = 300
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Enemy = Tile:extend {
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   image = 'data/enemy.png',
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   maxVelocity = {x=velLimit,y=velLimit},
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                           self.state = 'combat'
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                           self.target = the.player
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                        end
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                     elseif pdist2 > (2 * the.app.width)^2 then
 
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                     elseif pdist2 > (3 * the.app.width)^2 then
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                        if self.state == 'combat' then
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                           self.state = 'patrolling'
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                           self:chooseTarget()
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                        the.enemies:remove(self)
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                        the.app.view:remove(self.thrust)
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                        the.app.view:remove(self.shield)
 
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                        -- and add a new enemy somewhere else...
 
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                        local e = Enemy:new{x = math.random(the.bg.width),
 
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                                            y = math.random(the.bg.height)}
 
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                        the.enemies:add(e)
 
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                        the.view:add(e.thrust)
 
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                        the.view:add(e.shield)
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                     else
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                        self.shield:onHit()
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                     end