/traderous

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Viewing changes to trade_view.lua

  • Committer: Josh C
  • Date: 2013-06-25 17:05:31 UTC
  • Revision ID: josh@9ix.org-20130625170531-4es1bgbdaf0q8sch
fix start new game

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              }
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              self:add(self.availSpace)
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              if the.player.kills > 0 then
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                 local award = the.player.kills * 100
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                 self:add(Text:new{
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                             text = 'You have been awarded ' ..
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                                award ..
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                                ' credits for killing bandits.',
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                             width = 450,
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                             align = 'center',
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                             x = boxL,
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                             y = boxB - 4 * th - 12
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                          })
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                 the.player.money = the.player.money + award
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                 the.player.kills = 0
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              end
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              -- give the buttons a cycle to get out of the T/L corner
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              self:update(0)
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           end,
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                 Subview.activate(self)
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              end,
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   close = function (self)
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              the.player:save()
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              the.cursor.visible = true
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              love.mouse.setVisible(false)
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              love.mouse.setGrab(true)