45
43
the.bullets = Group:new()
46
44
the.interface = Group:new()
47
45
the.planets = Group:new()
48
the.planetLabels = Group:new()
49
46
the.indicators = Group:new()
50
47
the.enemies = Group:new()
52
-- init bg before build/load since planets need to know bg size
54
50
image = 'data/stars3.png',
60
if self.newWorld or not the.storage.data.player then
61
the.storage.data = {planets = {}}
63
-- build planets from random
64
for _ = 1, math.random(3, 6) do
65
local planet = Planet:new{
66
x = math.random(the.app.width / 2,
67
the.bg.width - the.app.width / 2),
68
y = math.random(the.app.height / 2,
69
the.bg.height - the.app.height / 2),
70
rotation = math.random() * math.pi
72
the.planets:add(planet)
73
table.insert(the.storage.data.planets, {
76
rotation = planet.rotation,
83
local player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
85
the.storage.data.player = {x = player.x,
89
cargoSpace = player.cargoSpace
94
-- load planets with x, y, goods
95
for _, planetData in ipairs(the.storage.data.planets) do
96
the.planets:add(Planet:new(planetData))
99
-- load player with cargo, money, position
100
the.player = SpacePlayer:new(the.storage.data.player)
102
-- reload storage as we've turned it all into objects
106
56
self:add(the.planets)
107
self:add(the.planetLabels)
58
--the.player = CrystalPlayer:new{x=400,y=300}
59
the.player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
109
60
self:add(the.player)
110
61
self:add(the.player.thrust)
111
62
self:add(the.player.shield)
125
76
self:add(the.indicators)
126
77
self:add(the.interface)
79
for _ = 1, math.random(3, 6) do
80
local planet = Planet:new{
81
x = math.random(the.app.width / 2,
82
the.bg.width - the.app.width / 2),
83
y = math.random(the.app.height / 2,
84
the.bg.height - the.app.height / 2),
85
rotation = math.random() * math.pi
87
the.planets:add(planet)
128
90
the.cursor = Cursor:new()
129
91
self:add(the.cursor)
94
y = the.app.height / 2,
95
width = the.app.width,
101
the.interface:add(the.over)
104
the.instructions = Text:new{
105
y = the.app.height / 2 + 32,
106
width = the.app.width,
109
text = "Press Enter to start a new game\nPress Q to quit",
112
the.interface:add(the.instructions)
131
114
love.mouse.setGrab(true)
132
115
love.mouse.setVisible(false)
133
116
love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
185
168
self.console:watch('num mirrors', '#the.mirrors.sprites')
186
169
self.console:watch('num rocks', '#the.rocks.sprites')
187
170
self.console:watch('num planets', '#the.planets.sprites')
188
self.console:watch('num enemies', 'the.enemies:count()')
189
171
--self.console:watch('drawTook', 'the.drawTook')
191
173
-- back off that dark overlay a bit