16
16
self.indicator = Tile:new{ image = 'data/planet1ind.png' }
17
17
the.indicators:add(self.indicator)
19
while not self.name do
20
local name = PlanetNames[math.random(#PlanetNames)]
22
for _, planet in ipairs(the.planets.sprites) do
23
if name == planet.name then inUse = true end
31
19
while #self.goods == 0 do
32
20
for _, good in ipairs(self.potentialGoods) do
33
21
if math.random() < good.chance then
47
self.label = Text:new {
55
the.planetLabels:add(self.label)
57
self.keyLabel = Text:new {
58
text = 'Press L to land',
60
y = self.y + self.height + 12,
65
the.planetLabels:add(self.keyLabel)
67
35
onUpdate = function (self)
68
local hw = self.width / 2
69
local pvec = vector.new(the.player.x - (self.x + hw),
70
the.player.y - (self.y + hw))
72
if pvec:len2() < hw ^ 2 then
73
self.label.visible = true
74
self.keyLabel.visible = true
76
if the.keys:justPressed('l') then
36
if the.keys:justPressed('l') then
37
local hw = self.width / 2
38
local pvec = vector.new(the.player.x - (self.x + hw),
39
the.player.y - (self.y + hw))
41
if pvec:len2() < hw ^ 2 then
77
42
the.player.velocity = {x=0, y=0}
78
43
the.player.acceleration = {x=0, y=0}
81
the.storage.data.player = {x = the.player.x,
83
money = the.player.money,
84
goods = the.player.goods,
85
cargoSpace = the.player.cargoSpace
89
45
tradeView = TradeView:new{ planet = self }
90
46
tradeView:activate()
93
self.label.visible = false
94
self.keyLabel.visible = false
97
50
onEndFrame = function (self)