/traderous

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Viewing changes to player.lua

  • Committer: Josh C
  • Date: 2013-06-23 02:28:12 UTC
  • Revision ID: josh@9ix.org-20130623022812-zhz3azvff45bgsw1
bigger space, slower movement, maintain enemy density

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                  end
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}
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local velLimit = 400
 
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local velLimit = 300
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--local velLimit = 50
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SpacePlayer = Tile:extend{
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   image = 'data/ship.png',
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   goods = {},
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   onNew = function(self)
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              self.thrust = Tile:new{image = 'data/thrust.png'}
 
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              self.shield = Shield:new{ship = self}
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           end,
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   onStartFrame = function(self)
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                     --- TAKE 2
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                           b = Bullet:new{
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                              x = self.x + self.width / 2,
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                              y = self.y + self.height / 2,
 
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                              rotation = self.rotation,
 
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                              source = self
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                           }
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                           self.lastFired = love.timer.getTime()
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                     end
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                   self:collide(the.rockColliders)
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                end,
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   onCollide = function(self, other)
 
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                  if other:instanceOf(Bullet) and other.source ~= self then
 
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                     if self.shield.strength == 0 then
 
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                        -- die
 
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                        the.app.view:add( Boom:new {
 
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                                             x = self.x,
 
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                                             y = self.y,
 
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                                             velocity = { rotation = 5 }
 
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                                          })
 
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                        self:die()
 
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                        self.thrust:die()
 
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                     else
 
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                        self.shield:onHit()
 
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                     end
 
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                     other:die()
 
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                     the.bullets:remove(other)
 
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                  end
 
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                  if other:instanceOf(RockCollider) then
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                     the.app.view:add( Boom:new {
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                                          x = self.x,
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                     self:die()
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                     self.thrust:die()
 
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                  end
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                  if not self.active then
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                     the.over.visible = true
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                     the.instructions.visible = true
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                     the.app.view:updateScore()
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                     local score = love.timer.getTime() - the.app.view.gameStart
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                     if score > the.storage.data.highScore then
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                        the.storage.data.highScore = score
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                        the.storage:save()
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                        the.highScore.text = string.format(
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                           'High Score: %d:%02d', score / 60, score % 60
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                        )
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                     end
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                  end
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               end,
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   buy = function(self, good, price)