/traderous

To get this branch, use:
bzr branch http://9ix.org/bzr/traderous

« back to all changes in this revision

Viewing changes to player.lua

  • Committer: Josh C
  • Date: 2013-06-23 02:28:12 UTC
  • Revision ID: josh@9ix.org-20130623022812-zhz3azvff45bgsw1
bigger space, slower movement, maintain enemy density

Show diffs side-by-side

added added

removed removed

Lines of Context:
19
19
                  end
20
20
}
21
21
 
22
 
local velLimit = 400
 
22
local velLimit = 300
23
23
--local velLimit = 50
24
24
SpacePlayer = Tile:extend{
25
25
   image = 'data/ship.png',
27
27
   minVelocity = {x=-velLimit, y=-velLimit},
28
28
   lastFired = 0,
29
29
   money = 2000, -- what to use for money symbol? ✪ or ☥ or Ⓐ?
 
30
   goods = {},
30
31
   onNew = function(self)
31
32
              self.thrust = Tile:new{image = 'data/thrust.png'}
 
33
              self.shield = Shield:new{ship = self}
32
34
           end,
33
35
   onStartFrame = function(self)
34
36
                     --- TAKE 2
59
61
                           b = Bullet:new{
60
62
                              x = self.x + self.width / 2,
61
63
                              y = self.y + self.height / 2,
 
64
                              rotation = self.rotation,
 
65
                              source = self
62
66
                           }
63
67
                           self.lastFired = love.timer.getTime()
64
68
                     end
72
76
                   self:collide(the.rockColliders)
73
77
                end,
74
78
   onCollide = function(self, other)
 
79
                  if other:instanceOf(Bullet) and other.source ~= self then
 
80
                     if self.shield.strength == 0 then
 
81
                        -- die
 
82
                        the.app.view:add( Boom:new {
 
83
                                             x = self.x,
 
84
                                             y = self.y,
 
85
                                             velocity = { rotation = 5 }
 
86
                                          })
 
87
 
 
88
                        self:die()
 
89
                        self.thrust:die()
 
90
                     else
 
91
                        self.shield:onHit()
 
92
                     end
 
93
 
 
94
                     other:die()
 
95
                     the.bullets:remove(other)
 
96
                  end
 
97
 
75
98
                  if other:instanceOf(RockCollider) then
76
99
                     the.app.view:add( Boom:new {
77
100
                                          x = self.x,
81
104
 
82
105
                     self:die()
83
106
                     self.thrust:die()
 
107
                  end
84
108
 
 
109
                  if not self.active then
85
110
                     the.over.visible = true
86
111
                     the.instructions.visible = true
87
 
                     the.app.view:updateScore()
88
 
 
89
 
                     local score = love.timer.getTime() - the.app.view.gameStart
90
 
                     if score > the.storage.data.highScore then
91
 
                        the.storage.data.highScore = score
92
 
                        the.storage:save()
93
 
 
94
 
                        the.highScore.text = string.format(
95
 
                           'High Score: %d:%02d', score / 60, score % 60
96
 
                        )
97
 
                     end
98
112
                  end
99
 
               end
 
113
               end,
 
114
   buy = function(self, good, price)
 
115
            if self.money >= price then
 
116
               self.goods[good] = (self.goods[good] or 0) + 1
 
117
               self.money = self.money - price
 
118
            end
 
119
         end,
 
120
   sell = function(self, good, price)
 
121
             if self.goods[good] and self.goods[good] > 0 then
 
122
                self.goods[good] = self.goods[good] - 1
 
123
                self.money = self.money + price
 
124
             end
 
125
          end
100
126
}
 
 
b'\\ No newline at end of file'