1
1
Planet = Tile:extend {
2
2
image = 'data/planet1.png',
4
{name = 'Bobble-Headed Dolls',
5
low = 50, med = 100, high = 150,
7
{name = 'Alliance Foodstuffs',
8
low = 100, med = 250, high = 400,
10
{name = 'Antique Weapons',
11
low = 5000, med = 6000, high = 8000,
4
15
onNew = function (self)
5
16
self.indicator = Tile:new{ image = 'data/planet1ind.png' }
6
17
the.indicators:add(self.indicator)
9
local name = PlanetNames[math.random(#PlanetNames)]
11
for _, planet in ipairs(the.planets.sprites) do
12
if name == planet.name then inUse = true end
19
while #self.goods == 0 do
20
for _, good in ipairs(self.potentialGoods) do
21
if math.random() < good.chance then
22
local tier = math.random(4) -- betw 1 and 4
24
table.insert(self.goods, {good.name, good.low})
26
table.insert(self.goods, {good.name, good.high})
28
-- double chance for med (3 or 4)
29
table.insert(self.goods, {good.name, good.med})
20
self.label = Text:new {
28
the.planetLabels:add(self.label)
30
self.keyLabel = Text:new {
31
text = 'Press L to land',
33
y = self.y + self.height + 12,
38
the.planetLabels:add(self.keyLabel)
40
35
onUpdate = function (self)
41
local hw = self.width / 2
42
local pvec = vector.new(the.player.x - (self.x + hw),
43
the.player.y - (self.y + hw))
45
if pvec:len2() < hw ^ 2 then
46
self.label.visible = true
47
self.keyLabel.visible = true
48
the.player.onPlanet = self
50
if the.keys:justPressed('l') then
36
if the.keys:justPressed('l') then
37
local hw = self.width / 2
38
local pvec = vector.new(the.player.x - (self.x + hw),
39
the.player.y - (self.y + hw))
41
if pvec:len2() < hw ^ 2 then
42
-- TODO: probably you should pay to fix shield
43
the.player.shield.strength = the.player.shield.max
51
44
the.player.velocity = {x=0, y=0}
52
45
the.player.acceleration = {x=0, y=0}
56
-- disengage all the enemies
57
for _, enemy in pairs(the.enemies.sprites) do
58
if enemy.state == 'combat' then
59
enemy.state = 'patrolling'
63
47
tradeView = TradeView:new{ planet = self }
64
48
tradeView:activate()
67
self.label.visible = false
68
self.keyLabel.visible = false
69
if the.player.onPlanet == self then
70
the.player.onPlanet = false
74
52
onEndFrame = function (self)