28
shortestVector = function(from, to)
30
if from.x < the.app.width / 2 or
31
from.x > the.bg.width - the.app.width / 2 or
32
from.y < the.app.height / 2 or
33
from.y > the.bg.height - the.app.height / 2 then
34
error('"from" coordinate out of bounds: X='..from.x..' Y='..from.y)
37
if to.x < the.app.width / 2 or
38
to.x > the.bg.width - the.app.width / 2 or
39
to.y < the.app.height / 2 or
40
to.y > the.bg.height - the.app.height / 2 then
41
error('"to" coordinate out of bounds: X='..to.x..' Y='..to.y)
45
-- normalize grid to account for mirror zones
46
local fx = from.x - the.app.width / 2
47
local fy = from.y - the.app.height / 2
48
local tx = to.x - the.app.width / 2
49
local ty = to.y - the.app.height / 2
54
if math.abs(tx - fx) < math.abs(tx - fx - (the.bg.width - the.app.width)) then
55
-- straight path is shorter
58
short.x = tx - fx - (the.bg.width - the.app.width)
62
if math.abs(ty - fy) < math.abs(ty - fy - (the.bg.height - the.app.height)) then
63
-- straight path is shorter
66
short.y = ty - fy - (the.bg.height - the.app.height)
69
return vector.new(short.x, short.y)
73
33
GameView = View:extend {
77
34
onNew = function (self)
80
-- self:add(Fill:new{x=x*400, y=y*400,
81
-- width = 32, height = 32,
87
35
the.storage = Storage:new{filename = 'scores.lua'}
89
if not the.storage.data.highScore then
90
print('initializing storage')
91
the.storage.data = {highScore = 0}
37
--if not the.storage.data.highScore then
38
-- print('initializing storage')
39
-- the.storage.data = {highScore = 0}
94
--the.rockColliders = Group:new()
95
42
the.bullets = Group:new()
96
the.mirrors = Group:new()
97
--the.rocks = Group:new()
98
43
the.interface = Group:new()
99
44
the.planets = Group:new()
45
the.indicators = Group:new()
46
the.enemies = Group:new()
101
48
the.bg = Tile:new{
102
49
image = 'data/stars3.png',
109
55
self:add(the.planets)
111
57
--the.player = CrystalPlayer:new{x=400,y=300}
112
the.player = SpacePlayer:new{x=1366,y=768}
58
the.player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
113
59
self:add(the.player)
114
60
self:add(the.player.thrust)
116
--self:add(Enemy:new{x=400, y=300})
61
self:add(the.player.shield)
66
local e = Enemy:new{x = math.random(the.bg.width),
67
y = math.random(the.bg.height)}
68
--local e = Enemy:new{x=the.bg.width / 2, y=the.bg.height / 2}
70
self:add(e.thrust) -- why doesn't this work in Enemy.new?
118
74
self:add(the.bullets)
119
--self:add(the.rockColliders)
120
self:add(the.mirrors)
121
--self:add(the.rocks)
75
self:add(the.indicators)
122
76
self:add(the.interface)
124
local planet = Tile:new{
125
image = 'data/planet1.png',
126
x = math.random(the.app.width / 2,
127
the.bg.width - the.app.width / 2),
128
y = math.random(the.app.height / 2,
129
the.bg.height - the.app.height / 2),
131
the.planets:add(planet)
78
for _ = 1, math.random(3, 6) do
79
local planet = Planet:new{
80
x = math.random(the.app.width / 2,
81
the.bg.width - the.app.width / 2),
82
y = math.random(the.app.height / 2,
83
the.bg.height - the.app.height / 2),
84
rotation = math.random() * math.pi
86
the.planets:add(planet)
133
89
the.cursor = Cursor:new()
134
90
self:add(the.cursor)
136
the.score = Text:new{
139
width = the.app.width,
142
the.interface:add(the.score)
144
local hs = the.storage.data.highScore
148
the.highScore = Text:new{
151
width = the.app.width,
154
text = string.format('High Score: %d:%02d', m, s)
156
the.interface:add(the.highScore)
158
92
the.over = Text:new{
159
93
y = the.app.height / 2,
160
94
width = the.app.width,
180
114
love.mouse.setVisible(false)
181
115
love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
183
--self:loadLayers('data/map.lua')
184
117
self.focus = the.player
185
--self:clampTo(self.map)
187
self.gameStart = love.timer.getTime()
189
119
onUpdate = function(self, dt)
190
if false and the.player.active and love.timer.getTime() > self.lastRock + self.rockInterval then
191
local unseenRock = nil
192
while not unseenRock do
193
local rock = Rock:new{
194
x = math.random(the.app.width / 2,
195
the.bg.width - the.app.width / 2),
196
y = math.random(the.app.height / 2,
197
the.bg.height - the.app.height / 2),
199
x = math.random(-300, 300),
200
y = math.random(-300, 300),
201
rotation = math.random(-7, 7)
203
scale = math.random() + 0.5
206
local rockToPlayer = util.shortestVector(rock, the.player)
207
if math.abs(rockToPlayer.x) > the.app.width / 2 + rock.width * rock.scale and
208
math.abs(rockToPlayer.y) > the.app.height / 2 + rock.height * rock.scale then
213
the.rocks:add(unseenRock)
215
self.lastRock = love.timer.getTime()
218
the.bullets:collide(the.rockColliders)
220
-- for _, mirror in ipairs(the.mirrors.sprites) do
221
-- if not mirror.of then
222
-- print('mirror:' .. inspect(mirror))
223
-- error('mirror OF NOTHING')
120
the.bullets:collide(the.planets)
121
the.bullets:collide(the.player)
122
the.bullets:collide(the.enemies)
227
124
onEndFrame = function(self)
228
125
the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
229
126
the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
231
if the.player.active then
235
128
draw = function (self, x, y)
236
129
View.draw(self, x, y)
237
130
--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
239
updateScore = function(self)
240
local t = love.timer.getTime() - self.gameStart
244
the.score.text = string.format('Score: %d:%02d', m, s)
245
--the.score.y = the.player.y - the.app.height / 2 + the.player.height
246
--the.score.x = the.player.x - the.app.width / 2 + the.player.width
248
--the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
249
--the.highScore.x = the.player.x - the.app.width / 2
253
134
MenuScreen = View:extend {
293
172
onUpdate = function (self, dt)
294
if the.keys:justPressed('q') then
296
elseif the.keys:justPressed('return') then
297
if the.keys:pressed('alt') then
173
if not (DEBUG and the.console.visible) then
174
if the.keys:justPressed('q') then
176
elseif the.keys:justPressed('return') then
177
if the.keys:pressed('alt') then
178
love.graphics.toggleFullscreen()
180
self.view = GameView:new()
182
elseif the.keys:justPressed('f1') then
183
local ss = love.graphics.newScreenshot()
184
ss:encode('screenshot-' ..love.timer.getTime()..'.png')
185
elseif the.keys:justPressed('f11') then
298
186
love.graphics.toggleFullscreen()
300
self.view = GameView:new()
302
elseif the.keys:justPressed('f1') then
303
local ss = love.graphics.newScreenshot()
304
ss:encode('screenshot-' ..love.timer.getTime()..'.png')
305
elseif the.keys:justPressed('f11') then
306
love.graphics.toggleFullscreen()
309
190
update = function (self, dt)