1
1
-- player = 300 accel, 400 velLimit
5
5
image = 'data/enemy.png',
6
6
maxVelocity = {x=velLimit,y=velLimit},
7
7
minVelocity = {x=-velLimit, y=-velLimit},
10
11
self.thrust = Tile:new{image = 'data/thrust.png'}
11
12
--the.app.view:add(self.thrust)
12
13
self.shield = Shield:new{ship = self}
14
17
onStartFrame = function (self)
23
26
while aDiff < (-math.pi) do
24
27
--print(aDiff .. ' < -π')