/traderous

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  • Committer: Josh C
  • Date: 2013-06-23 02:05:10 UTC
  • Revision ID: josh@9ix.org-20130623020510-i4t86yocvbjab19o
higher planet floor, recharge shields when you land, stop moving when you land

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              self:add(the.enemies)
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              --local e = Enemy:new{x=400, y=300}
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              local e = Enemy:new{x=the.bg.width / 2, y=the.bg.height / 2}
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              the.enemies:add(e)
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              self:add(e.thrust) -- why doesn't this work in Enemy.new?
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              self:add(e.shield)
 
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              for _ = 1, 5 do
 
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                 local e = Enemy:new{x = math.random(the.bg.width),
 
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                                     y = math.random(the.bg.height)}
 
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                 --local e = Enemy:new{x=the.bg.width / 2, y=the.bg.height / 2}
 
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                 the.enemies:add(e)
 
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                 self:add(e.thrust) -- why doesn't this work in Enemy.new?
 
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                 self:add(e.shield)
 
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              end
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              self:add(the.bullets)
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              self:add(the.indicators)
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              self:add(the.interface)
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              for _ = 1, math.random(6) do
 
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              for _ = 1, math.random(3, 6) do
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                 local planet = Planet:new{
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                    x = math.random(the.app.width / 2,
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                                    the.bg.width - the.app.width / 2),