/traderous

To get this branch, use:
bzr branch http://9ix.org/bzr/traderous

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-06-23 02:05:10 UTC
  • Revision ID: josh@9ix.org-20130623020510-i4t86yocvbjab19o
higher planet floor, recharge shields when you land, stop moving when you land

Show diffs side-by-side

added added

removed removed

Lines of Context:
105
105
 
106
106
              self:add(the.enemies)
107
107
 
108
 
              local e = Enemy:new{x=400, y=300}
109
 
              --local e = Enemy:new{x=the.bg.width / 2, y=the.bg.height / 2}
110
 
              the.enemies:add(e)
111
 
              self:add(e.thrust) -- why doesn't this work in Enemy.new?
112
 
              self:add(e.shield)
 
108
              for _ = 1, 5 do
 
109
                 local e = Enemy:new{x = math.random(the.bg.width),
 
110
                                     y = math.random(the.bg.height)}
 
111
                 --local e = Enemy:new{x=the.bg.width / 2, y=the.bg.height / 2}
 
112
                 the.enemies:add(e)
 
113
                 self:add(e.thrust) -- why doesn't this work in Enemy.new?
 
114
                 self:add(e.shield)
 
115
              end
113
116
 
114
117
              self:add(the.bullets)
115
118
              self:add(the.indicators)
116
119
              self:add(the.interface)
117
120
 
118
 
              for _ = 1, math.random(6) do
 
121
              for _ = 1, math.random(3, 6) do
119
122
                 local planet = Planet:new{
120
123
                    x = math.random(the.app.width / 2,
121
124
                                    the.bg.width - the.app.width / 2),
129
132
              the.cursor = Cursor:new()
130
133
              self:add(the.cursor)
131
134
 
 
135
              the.over = Text:new{
 
136
                 y = the.app.height / 2,
 
137
                 width = the.app.width,
 
138
                 align = 'center',
 
139
                 font = 25,
 
140
                 text = "Game Over",
 
141
                 visible = false
 
142
              }
 
143
              the.interface:add(the.over)
 
144
 
 
145
 
 
146
              the.instructions = Text:new{
 
147
                 y = the.app.height / 2 + 32,
 
148
                 width = the.app.width,
 
149
                 align = 'center',
 
150
                 font = 12,
 
151
                 text = "Press Enter to start a new game\nPress Q to quit",
 
152
                 visible = false
 
153
              }
 
154
              the.interface:add(the.instructions)
 
155
 
132
156
              love.mouse.setGrab(true)
133
157
              love.mouse.setVisible(false)
134
158
              love.mouse.setPosition(the.app.width / 2, the.app.height / 2)