73
76
GameView = View:extend {
77
77
onNew = function (self)
80
-- self:add(Fill:new{x=x*400, y=y*400,
81
-- width = 32, height = 32,
87
78
the.storage = Storage:new{filename = 'scores.lua'}
89
if not the.storage.data.highScore then
90
print('initializing storage')
91
the.storage.data = {highScore = 0}
80
--if not the.storage.data.highScore then
81
-- print('initializing storage')
82
-- the.storage.data = {highScore = 0}
94
--the.rockColliders = Group:new()
95
85
the.bullets = Group:new()
96
the.mirrors = Group:new()
97
--the.rocks = Group:new()
98
86
the.interface = Group:new()
99
87
the.planets = Group:new()
88
the.indicators = Group:new()
89
the.enemies = Group:new()
101
91
the.bg = Tile:new{
102
92
image = 'data/stars3.png',
109
98
self:add(the.planets)
111
100
--the.player = CrystalPlayer:new{x=400,y=300}
112
the.player = SpacePlayer:new{x=1366,y=768}
101
the.player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
113
102
self:add(the.player)
114
103
self:add(the.player.thrust)
116
--self:add(Enemy:new{x=400, y=300})
104
self:add(the.player.shield)
106
self:add(the.enemies)
109
local e = Enemy:new{x = math.random(the.bg.width),
110
y = math.random(the.bg.height)}
111
--local e = Enemy:new{x=the.bg.width / 2, y=the.bg.height / 2}
113
self:add(e.thrust) -- why doesn't this work in Enemy.new?
118
117
self:add(the.bullets)
119
--self:add(the.rockColliders)
120
self:add(the.mirrors)
121
--self:add(the.rocks)
118
self:add(the.indicators)
122
119
self:add(the.interface)
124
local planet = Tile:new{
125
image = 'data/planet1.png',
126
x = math.random(the.app.width / 2,
127
the.bg.width - the.app.width / 2),
128
y = math.random(the.app.height / 2,
129
the.bg.height - the.app.height / 2),
131
the.planets:add(planet)
121
for _ = 1, math.random(3, 6) do
122
local planet = Planet:new{
123
x = math.random(the.app.width / 2,
124
the.bg.width - the.app.width / 2),
125
y = math.random(the.app.height / 2,
126
the.bg.height - the.app.height / 2),
127
rotation = math.random() * math.pi
129
the.planets:add(planet)
133
132
the.cursor = Cursor:new()
134
133
self:add(the.cursor)
136
the.score = Text:new{
139
width = the.app.width,
142
the.interface:add(the.score)
144
local hs = the.storage.data.highScore
148
the.highScore = Text:new{
151
width = the.app.width,
154
text = string.format('High Score: %d:%02d', m, s)
156
the.interface:add(the.highScore)
158
135
the.over = Text:new{
159
136
y = the.app.height / 2,
160
137
width = the.app.width,
180
157
love.mouse.setVisible(false)
181
158
love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
183
--self:loadLayers('data/map.lua')
184
160
self.focus = the.player
185
--self:clampTo(self.map)
187
self.gameStart = love.timer.getTime()
189
162
onUpdate = function(self, dt)
190
if false and the.player.active and love.timer.getTime() > self.lastRock + self.rockInterval then
191
local unseenRock = nil
192
while not unseenRock do
193
local rock = Rock:new{
194
x = math.random(the.app.width / 2,
195
the.bg.width - the.app.width / 2),
196
y = math.random(the.app.height / 2,
197
the.bg.height - the.app.height / 2),
199
x = math.random(-300, 300),
200
y = math.random(-300, 300),
201
rotation = math.random(-7, 7)
203
scale = math.random() + 0.5
206
local rockToPlayer = util.shortestVector(rock, the.player)
207
if math.abs(rockToPlayer.x) > the.app.width / 2 + rock.width * rock.scale and
208
math.abs(rockToPlayer.y) > the.app.height / 2 + rock.height * rock.scale then
213
the.rocks:add(unseenRock)
215
self.lastRock = love.timer.getTime()
218
the.bullets:collide(the.rockColliders)
220
-- for _, mirror in ipairs(the.mirrors.sprites) do
221
-- if not mirror.of then
222
-- print('mirror:' .. inspect(mirror))
223
-- error('mirror OF NOTHING')
163
the.bullets:collide(the.planets)
164
the.bullets:collide(the.player)
165
the.bullets:collide(the.enemies)
227
167
onEndFrame = function(self)
228
168
the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
229
169
the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
231
if the.player.active then
235
171
draw = function (self, x, y)
236
172
View.draw(self, x, y)
237
173
--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
239
updateScore = function(self)
240
local t = love.timer.getTime() - self.gameStart
244
the.score.text = string.format('Score: %d:%02d', m, s)
245
--the.score.y = the.player.y - the.app.height / 2 + the.player.height
246
--the.score.x = the.player.x - the.app.width / 2 + the.player.width
248
--the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
249
--the.highScore.x = the.player.x - the.app.width / 2
253
177
MenuScreen = View:extend {
284
205
self.console:watch('the.app.height', 'the.app.height')
285
206
self.console:watch('num mirrors', '#the.mirrors.sprites')
286
207
self.console:watch('num rocks', '#the.rocks.sprites')
208
self.console:watch('num planets', '#the.planets.sprites')
287
209
--self.console:watch('drawTook', 'the.drawTook')
289
211
-- back off that dark overlay a bit
293
215
onUpdate = function (self, dt)
294
if the.keys:justPressed('q') then
296
elseif the.keys:justPressed('return') then
297
if the.keys:pressed('alt') then
216
if not (DEBUG and the.console.visible) then
217
if the.keys:justPressed('q') then
219
elseif the.keys:justPressed('return') then
220
if the.keys:pressed('alt') then
221
love.graphics.toggleFullscreen()
223
self.view = GameView:new()
225
elseif the.keys:justPressed('f1') then
226
local ss = love.graphics.newScreenshot()
227
ss:encode('screenshot-' ..love.timer.getTime()..'.png')
228
elseif the.keys:justPressed('f11') then
298
229
love.graphics.toggleFullscreen()
300
self.view = GameView:new()
302
elseif the.keys:justPressed('f1') then
303
local ss = love.graphics.newScreenshot()
304
ss:encode('screenshot-' ..love.timer.getTime()..'.png')
305
elseif the.keys:justPressed('f11') then
306
love.graphics.toggleFullscreen()
309
233
update = function (self, dt)