31
shortestVector = function(from, to)
33
if from.x < the.app.width / 2 or
34
from.x > the.bg.width - the.app.width / 2 or
35
from.y < the.app.height / 2 or
36
from.y > the.bg.height - the.app.height / 2 then
37
error('"from" coordinate out of bounds: X='..from.x..' Y='..from.y)
40
if to.x < the.app.width / 2 or
41
to.x > the.bg.width - the.app.width / 2 or
42
to.y < the.app.height / 2 or
43
to.y > the.bg.height - the.app.height / 2 then
44
error('"to" coordinate out of bounds: X='..to.x..' Y='..to.y)
48
-- normalize grid to account for mirror zones
49
local fx = from.x - the.app.width / 2
50
local fy = from.y - the.app.height / 2
51
local tx = to.x - the.app.width / 2
52
local ty = to.y - the.app.height / 2
57
if math.abs(tx - fx) < math.abs(tx - fx - (the.bg.width - the.app.width)) then
58
-- straight path is shorter
61
short.x = tx - fx - (the.bg.width - the.app.width)
65
if math.abs(ty - fy) < math.abs(ty - fy - (the.bg.height - the.app.height)) then
66
-- straight path is shorter
69
short.y = ty - fy - (the.bg.height - the.app.height)
72
return vector.new(short.x, short.y)
28
76
GameView = View:extend {
32
77
onNew = function (self)
35
-- self:add(Fill:new{x=x*400, y=y*400,
36
-- width = 32, height = 32,
78
the.storage = Storage:new{filename = 'scores.lua'}
80
--if not the.storage.data.highScore then
81
-- print('initializing storage')
82
-- the.storage.data = {highScore = 0}
85
the.bullets = Group:new()
86
the.interface = Group:new()
87
the.planets = Group:new()
88
the.indicators = Group:new()
89
the.enemies = Group:new()
43
92
image = 'data/stars3.png',
50
100
--the.player = CrystalPlayer:new{x=400,y=300}
51
the.player = SpacePlayer:new{x=1366,y=768}
101
the.player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
52
102
self:add(the.player)
54
self:add(Enemy:new{x=400, y=300})
103
self:add(the.player.thrust)
104
self:add(the.player.shield)
106
self:add(the.enemies)
109
local e = Enemy:new{x = math.random(the.bg.width),
110
y = math.random(the.bg.height)}
111
--local e = Enemy:new{x=the.bg.width / 2, y=the.bg.height / 2}
113
self:add(e.thrust) -- why doesn't this work in Enemy.new?
117
self:add(the.bullets)
118
self:add(the.indicators)
119
self:add(the.interface)
121
for _ = 1, math.random(3, 6) do
122
local planet = Planet:new{
123
x = math.random(the.app.width / 2,
124
the.bg.width - the.app.width / 2),
125
y = math.random(the.app.height / 2,
126
the.bg.height - the.app.height / 2),
127
rotation = math.random() * math.pi
129
the.planets:add(planet)
56
132
the.cursor = Cursor:new()
57
133
self:add(the.cursor)
136
y = the.app.height / 2,
137
width = the.app.width,
143
the.interface:add(the.over)
146
the.instructions = Text:new{
147
y = the.app.height / 2 + 32,
148
width = the.app.width,
151
text = "Press Enter to start a new game\nPress Q to quit",
154
the.interface:add(the.instructions)
59
156
love.mouse.setGrab(true)
60
157
love.mouse.setVisible(false)
158
love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
62
--self:loadLayers('data/map.lua')
63
160
self.focus = the.player
64
--self:clampTo(self.map)
66
self.gameStart = love.timer.getTime()
68
162
onUpdate = function(self, dt)
69
if love.timer.getTime() > self.lastRock + self.rockInterval then
70
local rock = Rock:new{
71
x = math.random(the.bg.width),
72
y = math.random(the.bg.height),
74
x = math.random(-300, 300),
75
y = math.random(-300, 300),
76
rotation = math.random(-7, 7)
78
scale = math.random() + 0.5
82
self.lastRock = love.timer.getTime()
163
the.bullets:collide(the.planets)
164
the.bullets:collide(the.player)
165
the.bullets:collide(the.enemies)
167
onEndFrame = function(self)
168
the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
169
the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
85
171
draw = function (self, x, y)
86
172
View.draw(self, x, y)
87
love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
173
--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
91
177
MenuScreen = View:extend {