/traderous

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Viewing changes to player.lua

  • Committer: Josh C
  • Date: 2013-06-19 02:01:02 UTC
  • Revision ID: josh@9ix.org-20130619020102-gw53ss3mrq8gjiud
add enemy state switch

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                     self:die()
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                     self.thrust:die()
 
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                  end
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                  if not self.active then
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                     the.over.visible = true
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                     the.instructions.visible = true
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                     the.app.view:updateScore()
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                     local score = love.timer.getTime() - the.app.view.gameStart
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                     if score > the.storage.data.highScore then
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                        the.storage.data.highScore = score
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                        the.storage:save()
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                        the.highScore.text = string.format(
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                           'High Score: %d:%02d', score / 60, score % 60
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                        )
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                     end
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                  end
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               end,
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   buy = function(self, good, price)