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Viewing changes to bullet.lua

  • Committer: Josh C
  • Date: 2013-06-19 02:01:02 UTC
  • Revision ID: josh@9ix.org-20130619020102-gw53ss3mrq8gjiud
add enemy state switch

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Bullet = Tile:extend {
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   image = 'data/laser.png',
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   onNew = function(self)
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              -- set velocity.x,y from vector velocity
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              -- rotation should be passed in at creation
 
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              self.velocity = vector.new(1000, 0)
 
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              self.velocity:rotate_inplace(self.rotation)
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              self.createdAt = love.timer.getTime()
 
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              the.bullets:add(self)
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           end,
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   onUpdate = function(self, dt)
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                 if love.timer.getTime() - self.createdAt > 2 then
 
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                 if love.timer.getTime() - self.createdAt > 0.7 then
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                    -- TODO: reuse these (see factory idea above)
 
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                    the.bullets:remove(self)
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                    self:die()
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                    the.app.view:remove(self)
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                 end
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              end
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}
 
 
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