5
vector = require 'vector'
6
--inspect = require 'inspect'
24
signOf = function(value)
31
shortestVector = function(from, to)
33
if from.x < the.app.width / 2 or
34
from.x > the.bg.width - the.app.width / 2 or
35
from.y < the.app.height / 2 or
36
from.y > the.bg.height - the.app.height / 2 then
37
error('"from" coordinate out of bounds: X='..from.x..' Y='..from.y)
40
if to.x < the.app.width / 2 or
41
to.x > the.bg.width - the.app.width / 2 or
42
to.y < the.app.height / 2 or
43
to.y > the.bg.height - the.app.height / 2 then
44
error('"to" coordinate out of bounds: X='..to.x..' Y='..to.y)
48
-- normalize grid to account for mirror zones
49
local fx = from.x - the.app.width / 2
50
local fy = from.y - the.app.height / 2
51
local tx = to.x - the.app.width / 2
52
local ty = to.y - the.app.height / 2
57
if math.abs(tx - fx) < math.abs(tx - fx - (the.bg.width - the.app.width)) then
58
-- straight path is shorter
61
short.x = tx - fx - (the.bg.width - the.app.width)
65
if math.abs(ty - fy) < math.abs(ty - fy - (the.bg.height - the.app.height)) then
66
-- straight path is shorter
69
short.y = ty - fy - (the.bg.height - the.app.height)
72
return vector.new(short.x, short.y)
76
GameView = View:extend {
77
onNew = function (self)
78
the.storage = Storage:new{filename = 'scores.lua'}
80
--if not the.storage.data.highScore then
81
-- print('initializing storage')
82
-- the.storage.data = {highScore = 0}
85
the.bullets = Group:new()
86
the.interface = Group:new()
87
the.planets = Group:new()
88
the.indicators = Group:new()
89
the.enemies = Group:new()
92
image = 'data/stars3.png',
100
--the.player = CrystalPlayer:new{x=400,y=300}
101
the.player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
103
self:add(the.player.thrust)
104
self:add(the.player.shield)
106
self:add(the.enemies)
108
local e = Enemy:new{x=400, y=300}
109
--local e = Enemy:new{x=the.bg.width / 2, y=the.bg.height / 2}
111
self:add(e.thrust) -- why doesn't this work in Enemy.new?
114
self:add(the.bullets)
115
self:add(the.indicators)
116
self:add(the.interface)
118
for _ = 1, math.random(6) do
119
local planet = Planet:new{
120
x = math.random(the.app.width / 2,
121
the.bg.width - the.app.width / 2),
122
y = math.random(the.app.height / 2,
123
the.bg.height - the.app.height / 2),
124
rotation = math.random() * math.pi
126
the.planets:add(planet)
129
the.cursor = Cursor:new()
133
y = the.app.height / 2,
134
width = the.app.width,
140
the.interface:add(the.over)
143
the.instructions = Text:new{
144
y = the.app.height / 2 + 32,
145
width = the.app.width,
148
text = "Press Enter to start a new game\nPress Q to quit",
151
the.interface:add(the.instructions)
153
love.mouse.setGrab(true)
154
love.mouse.setVisible(false)
155
love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
157
self.focus = the.player
159
onUpdate = function(self, dt)
160
the.bullets:collide(the.planets)
161
the.bullets:collide(the.player)
162
the.bullets:collide(the.enemies)
164
onEndFrame = function(self)
165
the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
166
the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
168
draw = function (self, x, y)
169
View.draw(self, x, y)
170
--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
174
MenuScreen = View:extend {
175
title = Text:new{text = "Press a key to start", font = 48, wordWrap = false},
176
--title = Tile:new{image = 'data/title.png', x = 0, y = 0},
177
onNew = function(self)
179
self.title:centerAround(400, 200)
181
onUpdate = function(self, elapsed)
182
if the.keys:allJustPressed() then
183
the.app.view = GameView:new()
189
onRun = function (self)
190
print('Version: ' .. VERSION)
192
math.randomseed(os.time())
194
self.view = GameView:new()
197
self.console:watch('VERSION', 'VERSION')
198
self.console:watch('updateTook', 'the.updateTook')
199
self.console:watch('the.player.x', 'the.player.x')
200
self.console:watch('the.player.y', 'the.player.y')
201
self.console:watch('the.app.width', 'the.app.width')
202
self.console:watch('the.app.height', 'the.app.height')
203
self.console:watch('num mirrors', '#the.mirrors.sprites')
204
self.console:watch('num rocks', '#the.rocks.sprites')
205
self.console:watch('num planets', '#the.planets.sprites')
206
--self.console:watch('drawTook', 'the.drawTook')
208
-- back off that dark overlay a bit
209
self.console.fill.fill[4] = 75
212
onUpdate = function (self, dt)
213
if not (DEBUG and the.console.visible) then
214
if the.keys:justPressed('q') then
216
elseif the.keys:justPressed('return') then
217
if the.keys:pressed('alt') then
218
love.graphics.toggleFullscreen()
220
self.view = GameView:new()
222
elseif the.keys:justPressed('f1') then
223
local ss = love.graphics.newScreenshot()
224
ss:encode('screenshot-' ..love.timer.getTime()..'.png')
225
elseif the.keys:justPressed('f11') then
226
love.graphics.toggleFullscreen()
230
update = function (self, dt)
231
the.updateStart = love.timer.getMicroTime()
233
if the.updateStart then
234
the.updateTook = love.timer.getMicroTime() - the.updateStart
241
-- should fail silently if it can't go to fullscreen...
242
love.graphics.toggleFullscreen()
b'\\ No newline at end of file'