28
shortestVector = function(from, to)
30
if from.x < the.app.width / 2 or
31
from.x > the.bg.width - the.app.width / 2 or
32
from.y < the.app.height / 2 or
33
from.y > the.bg.height - the.app.height / 2 then
34
error('"from" coordinate out of bounds: X='..from.x..' Y='..from.y)
37
if to.x < the.app.width / 2 or
38
to.x > the.bg.width - the.app.width / 2 or
39
to.y < the.app.height / 2 or
40
to.y > the.bg.height - the.app.height / 2 then
41
error('"to" coordinate out of bounds: X='..to.x..' Y='..to.y)
45
-- normalize grid to account for mirror zones
46
local fx = from.x - the.app.width / 2
47
local fy = from.y - the.app.height / 2
48
local tx = to.x - the.app.width / 2
49
local ty = to.y - the.app.height / 2
54
if math.abs(tx - fx) < math.abs(tx - fx - (the.bg.width - the.app.width)) then
55
-- straight path is shorter
58
short.x = tx - fx - (the.bg.width - the.app.width)
62
if math.abs(ty - fy) < math.abs(ty - fy - (the.bg.height - the.app.height)) then
63
-- straight path is shorter
66
short.y = ty - fy - (the.bg.height - the.app.height)
69
return vector.new(short.x, short.y)
73
21
GameView = View:extend {
77
22
onNew = function (self)
80
-- self:add(Fill:new{x=x*400, y=y*400,
81
-- width = 32, height = 32,
87
the.storage = Storage:new{filename = 'scores.lua'}
89
if not the.storage.data.highScore then
90
print('initializing storage')
91
the.storage.data = {highScore = 0}
25
self:add(Fill:new{x=x*400, y=y*400,
26
width = 32, height = 32,
94
the.rockColliders = Group:new()
95
the.bullets = Group:new()
96
the.mirrors = Group:new()
97
the.rocks = Group:new()
98
the.interface = Group:new()
101
image = 'data/stars3.png',
108
32
--the.player = CrystalPlayer:new{x=400,y=300}
109
the.player = SpacePlayer:new{x=1366,y=768}
33
the.player = SpacePlayer:new{x=400,y=300}
110
34
self:add(the.player)
112
--self:add(Enemy:new{x=400, y=300})
114
self:add(the.bullets)
115
self:add(the.rockColliders)
116
self:add(the.mirrors)
118
self:add(the.interface)
120
the.cursor = Cursor:new()
123
the.score = Text:new{
126
width = the.app.width,
129
the.interface:add(the.score)
131
local hs = the.storage.data.highScore
135
the.highScore = Text:new{
138
width = the.app.width,
141
text = string.format('High Score: %d:%02d', m, s)
143
the.interface:add(the.highScore)
146
y = the.app.height / 2,
147
width = the.app.width,
153
the.interface:add(the.over)
156
the.instructions = Text:new{
157
y = the.app.height / 2 + 32,
158
width = the.app.width,
161
text = "Press Enter to start a new game\nPress Q to quit",
164
the.interface:add(the.instructions)
36
self:add(Enemy:new{x=400, y=300})
166
38
love.mouse.setGrab(true)
167
love.mouse.setVisible(false)
168
love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
39
--love.mouse.setVisible(false)
170
41
--self:loadLayers('data/map.lua')
171
42
self.focus = the.player
172
43
--self:clampTo(self.map)
174
self.gameStart = love.timer.getTime()
176
onUpdate = function(self, dt)
177
if the.player.active and love.timer.getTime() > self.lastRock + self.rockInterval then
178
local unseenRock = nil
179
while not unseenRock do
180
local rock = Rock:new{
181
x = math.random(the.app.width / 2,
182
the.bg.width - the.app.width / 2),
183
y = math.random(the.app.height / 2,
184
the.bg.height - the.app.height / 2),
186
x = math.random(-300, 300),
187
y = math.random(-300, 300),
188
rotation = math.random(-7, 7)
190
scale = math.random() + 0.5
193
local rockToPlayer = util.shortestVector(rock, the.player)
194
if math.abs(rockToPlayer.x) > the.app.width / 2 + rock.width * rock.scale and
195
math.abs(rockToPlayer.y) > the.app.height / 2 + rock.height * rock.scale then
200
the.rocks:add(unseenRock)
202
self.lastRock = love.timer.getTime()
205
the.bullets:collide(the.rockColliders)
207
-- for _, mirror in ipairs(the.mirrors.sprites) do
208
-- if not mirror.of then
209
-- print('mirror:' .. inspect(mirror))
210
-- error('mirror OF NOTHING')
214
onEndFrame = function(self)
215
the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
216
the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
218
if the.player.active then
222
45
draw = function (self, x, y)
223
46
View.draw(self, x, y)
224
--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
226
updateScore = function(self)
227
local t = love.timer.getTime() - self.gameStart
231
the.score.text = string.format('Score: %d:%02d', m, s)
232
--the.score.y = the.player.y - the.app.height / 2 + the.player.height
233
--the.score.x = the.player.x - the.app.width / 2 + the.player.width
235
--the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
236
--the.highScore.x = the.player.x - the.app.width / 2
47
love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
240
51
MenuScreen = View:extend {
254
65
the.app = App:new {
255
66
onRun = function (self)
256
67
print('Version: ' .. VERSION)
258
math.randomseed(os.time())
260
68
self.view = GameView:new()
262
70
self.console:watch('VERSION', 'VERSION')
263
71
self.console:watch('updateTook', 'the.updateTook')
264
self.console:watch('the.player.x', 'the.player.x')
265
self.console:watch('the.player.y', 'the.player.y')
266
self.console:watch('the.app.width', 'the.app.width')
267
self.console:watch('the.app.height', 'the.app.height')
268
self.console:watch('num mirrors', '#the.mirrors.sprites')
269
self.console:watch('num rocks', '#the.rocks.sprites')
270
72
--self.console:watch('drawTook', 'the.drawTook')
272
-- back off that dark overlay a bit
273
self.console.fill.fill[4] = 75
276
75
onUpdate = function (self, dt)