/traderous

To get this branch, use:
bzr branch http://9ix.org/bzr/traderous

« back to all changes in this revision

Viewing changes to player.lua

  • Committer: Josh C
  • Date: 2013-06-19 01:06:14 UTC
  • Revision ID: josh@9ix.org-20130619010614-j3rbcv1c0my2tw0f
enemy shields and death

Show diffs side-by-side

added added

removed removed

Lines of Context:
19
19
                  end
20
20
}
21
21
 
22
 
local velLimit = 300
 
22
local velLimit = 400
23
23
--local velLimit = 50
24
24
SpacePlayer = Tile:extend{
25
25
   image = 'data/ship.png',
28
28
   lastFired = 0,
29
29
   money = 2000, -- what to use for money symbol? ✪ or ☥ or Ⓐ?
30
30
   goods = {},
31
 
   cargoSpace = 20,
32
 
   onPlanet = false,
33
 
   kills = 0,
34
31
   onNew = function(self)
35
32
              self.thrust = Tile:new{image = 'data/thrust.png'}
36
33
              self.shield = Shield:new{ship = self}
107
104
 
108
105
                     self:die()
109
106
                     self.thrust:die()
110
 
                  end
111
 
 
112
 
                  if not self.active then
113
 
                     the.interface:add(GameOver:new())
 
107
 
 
108
                     the.over.visible = true
 
109
                     the.instructions.visible = true
 
110
                     the.app.view:updateScore()
 
111
 
 
112
                     local score = love.timer.getTime() - the.app.view.gameStart
 
113
                     if score > the.storage.data.highScore then
 
114
                        the.storage.data.highScore = score
 
115
                        the.storage:save()
 
116
 
 
117
                        the.highScore.text = string.format(
 
118
                           'High Score: %d:%02d', score / 60, score % 60
 
119
                        )
 
120
                     end
114
121
                  end
115
122
               end,
116
123
   buy = function(self, good, price)
117
 
            if self.money >= price and self:availableSpace() > 0 then
 
124
            if self.money >= price then
118
125
               self.goods[good] = (self.goods[good] or 0) + 1
119
126
               self.money = self.money - price
120
127
            end
124
131
                self.goods[good] = self.goods[good] - 1
125
132
                self.money = self.money + price
126
133
             end
127
 
          end,
128
 
   availableSpace = function(self)
129
 
                       local cargo = 0
130
 
                       for _, amt in pairs(self.goods) do
131
 
                          cargo = cargo + amt
132
 
                       end
133
 
 
134
 
                       return self.cargoSpace - cargo
135
 
                    end,
136
 
   save = function(self)
137
 
             -- save player data
138
 
             the.storage.data.player = {x = self.x,
139
 
                                        y = self.y,
140
 
                                        money = self.money,
141
 
                                        goods = self.goods,
142
 
                                        cargoSpace = self.cargoSpace
143
 
                                     }
144
 
             the.storage:save()
145
134
          end
146
135
}
 
 
b'\\ No newline at end of file'