/traderous

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Viewing changes to player.lua

  • Committer: Josh C
  • Date: 2013-06-19 01:06:14 UTC
  • Revision ID: josh@9ix.org-20130619010614-j3rbcv1c0my2tw0f
enemy shields and death

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                  end
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}
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local velLimit = 300
 
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local velLimit = 400
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--local velLimit = 50
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SpacePlayer = Tile:extend{
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   image = 'data/ship.png',
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   lastFired = 0,
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   money = 2000, -- what to use for money symbol? ✪ or ☥ or Ⓐ?
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   goods = {},
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   cargoSpace = 20,
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   onPlanet = false,
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   onNew = function(self)
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              self.thrust = Tile:new{image = 'data/thrust.png'}
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              self.shield = Shield:new{ship = self}
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                     self:die()
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                     self.thrust:die()
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                  end
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                  if not self.active then
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                     the.interface:add(GameOver:new())
 
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                     the.over.visible = true
 
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                     the.instructions.visible = true
 
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                     the.app.view:updateScore()
 
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                     local score = love.timer.getTime() - the.app.view.gameStart
 
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                     if score > the.storage.data.highScore then
 
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                        the.storage.data.highScore = score
 
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                        the.storage:save()
 
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                        the.highScore.text = string.format(
 
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                           'High Score: %d:%02d', score / 60, score % 60
 
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                        )
 
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                     end
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                  end
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               end,
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   buy = function(self, good, price)
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            if self.money >= price and self:availableSpace() > 0 then
 
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            if self.money >= price then
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               self.goods[good] = (self.goods[good] or 0) + 1
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               self.money = self.money - price
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            end
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                self.goods[good] = self.goods[good] - 1
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                self.money = self.money + price
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             end
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          end,
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   availableSpace = function(self)
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                       local cargo = 0
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                       for _, amt in pairs(self.goods) do
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                          cargo = cargo + amt
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                       end
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                       return self.cargoSpace - cargo
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                    end,
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   save = function(self)
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             -- save player data
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             the.storage.data.player = {x = self.x,
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                                        y = self.y,
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                                        money = self.money,
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                                        goods = self.goods,
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                                        cargoSpace = self.cargoSpace
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                                     }
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             the.storage:save()
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          end
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}
 
 
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