/traderous

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  • Committer: Josh C
  • Date: 2013-06-19 01:06:14 UTC
  • Revision ID: josh@9ix.org-20130619010614-j3rbcv1c0my2tw0f
enemy shields and death

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              self:add(the.enemies)
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              --local e = Enemy:new{x=400, y=300}
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              local e = Enemy:new{x=the.bg.width / 2, y=the.bg.height / 2}
 
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              local e = Enemy:new{x=400, y=300}
 
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              --local e = Enemy:new{x=the.bg.width / 2, y=the.bg.height / 2}
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              the.enemies:add(e)
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              self:add(e.thrust) -- why doesn't this work in Enemy.new?
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              self:add(e.shield)
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              the.cursor = Cursor:new()
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              self:add(the.cursor)
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              the.over = Text:new{
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                 y = the.app.height / 2,
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                 width = the.app.width,
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                 align = 'center',
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                 font = 25,
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                 text = "Game Over",
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                 visible = false
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              }
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              the.interface:add(the.over)
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              the.instructions = Text:new{
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                 y = the.app.height / 2 + 32,
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                 width = the.app.width,
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                 align = 'center',
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                 font = 12,
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                 text = "Press Enter to start a new game\nPress Q to quit",
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                 visible = false
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              }
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              the.interface:add(the.instructions)
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              love.mouse.setGrab(true)
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              love.mouse.setVisible(false)
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              love.mouse.setPosition(the.app.width / 2, the.app.height / 2)