/traderous

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  • Committer: Josh C
  • Date: 2013-06-19 01:06:14 UTC
  • Revision ID: josh@9ix.org-20130619010614-j3rbcv1c0my2tw0f
enemy shields and death

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              the.interface = Group:new()
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              the.planets = Group:new()
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              the.indicators = Group:new()
 
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              the.enemies = Group:new()
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              the.bg = Tile:new{
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                 image = 'data/stars3.png',
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              self:add(the.player.thrust)
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              self:add(the.player.shield)
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              self:add(the.enemies)
 
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              local e = Enemy:new{x=400, y=300}
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              --local e = Enemy:new{x=the.bg.width / 2, y=the.bg.height / 2}
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              self:add(e)
 
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              the.enemies:add(e)
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              self:add(e.thrust) -- why doesn't this work in Enemy.new?
 
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              self:add(e.shield)
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              self:add(the.bullets)
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              self:add(the.indicators)
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   onUpdate = function(self, dt)
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                 the.bullets:collide(the.planets)
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                 the.bullets:collide(the.player)
 
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                 the.bullets:collide(the.enemies)
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              end,
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   onEndFrame = function(self)
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                   the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2