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103
self:add(the.player.thrust)
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104
self:add(the.player.shield)
105
108
local e = Enemy:new{x=400, y=300}
106
109
--local e = Enemy:new{x=the.bg.width / 2, y=the.bg.height / 2}
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self:add(e.thrust) -- why doesn't this work in Enemy.new?