1
1
Planet = Tile:extend {
2
2
image = 'data/planet1.png',
4
{'Bobble-Headed Dolls', 100},
5
{'Alliance Foodstuffs', 400},
6
{'Moonbrained Passengers', 6000},
4
{name = 'Bobble-Headed Dolls',
5
low = 50, med = 100, high = 150,
7
{name = 'Alliance Foodstuffs',
8
low = 100, med = 250, high = 400,
10
{name = 'Antique Weapons',
11
low = 5000, med = 6000, high = 8000,
8
15
onNew = function (self)
9
16
self.indicator = Tile:new{ image = 'data/planet1ind.png' }
10
17
the.indicators:add(self.indicator)
19
while #self.goods == 0 do
20
for _, good in ipairs(self.potentialGoods) do
21
if math.random() < good.chance then
22
local tier = math.random(4) -- betw 1 and 4
24
table.insert(self.goods, {good.name, good.low})
26
table.insert(self.goods, {good.name, good.high})
28
-- double chance for med (3 or 4)
29
table.insert(self.goods, {good.name, good.med})
12
35
onUpdate = function (self)
13
36
if the.keys:justPressed('l') then
20
43
tradeView:activate()
47
onEndFrame = function (self)
49
local pvec = vector.new(
50
self.x - the.player.x + self.width / 2,
51
self.y - the.player.y + self.height / 2 )
53
-- TODO: is there a better way to specify the
55
if self:intersects(the.player.x - the.app.width / 2,
56
the.player.y - the.app.height / 2,
59
-- planet is on the screen
60
self.indicator.visible = false
62
self.indicator.visible = true
64
if math.abs(pvec.x) / math.abs(pvec.y) > the.app.width / the.app.height then
65
indx = (the.app.width / 2 - 10) * util.signOf(pvec.x) + 8
66
indy = (the.app.width / 2 - 10) * pvec.y / math.abs(pvec.x)
68
indy = (the.app.height / 2 - 10) * util.signOf(pvec.y) + 8
69
indx = (the.app.height / 2 - 10) * pvec.x / math.abs(pvec.y)
72
self.indicator.x = the.player.x + indx
73
self.indicator.y = the.player.y + indy
77
onCollide = function (self, other)
78
if other:instanceOf(Bullet) then
79
the.bullets:remove(other)
b'\\ No newline at end of file'