75
76
GameView = View:extend {
79
77
onNew = function (self)
82
-- self:add(Fill:new{x=x*400, y=y*400,
83
-- width = 32, height = 32,
89
78
the.storage = Storage:new{filename = 'scores.lua'}
91
if not the.storage.data.highScore then
92
print('initializing storage')
93
the.storage.data = {highScore = 0}
80
--if not the.storage.data.highScore then
81
-- print('initializing storage')
82
-- the.storage.data = {highScore = 0}
96
--the.rockColliders = Group:new()
97
85
the.bullets = Group:new()
98
the.mirrors = Group:new()
99
--the.rocks = Group:new()
100
86
the.interface = Group:new()
101
87
the.planets = Group:new()
102
88
the.indicators = Group:new()
114
100
the.player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
115
101
self:add(the.player)
116
102
self:add(the.player.thrust)
103
self:add(the.player.shield)
118
--self:add(Enemy:new{x=400, y=300})
105
local e = Enemy:new{x=400, y=300}
106
--local e = Enemy:new{x=the.bg.width / 2, y=the.bg.height / 2}
108
self:add(e.thrust) -- why doesn't this work in Enemy.new?
120
110
self:add(the.bullets)
121
--self:add(the.rockColliders)
122
self:add(the.mirrors)
123
--self:add(the.rocks)
124
111
self:add(the.indicators)
125
112
self:add(the.interface)
138
125
the.cursor = Cursor:new()
139
126
self:add(the.cursor)
141
the.score = Text:new{
144
width = the.app.width,
147
--the.interface:add(the.score)
149
local hs = the.storage.data.highScore
153
the.highScore = Text:new{
156
width = the.app.width,
159
text = string.format('High Score: %d:%02d', m, s)
161
--the.interface:add(the.highScore)
164
y = the.app.height / 2,
165
width = the.app.width,
171
the.interface:add(the.over)
174
the.instructions = Text:new{
175
y = the.app.height / 2 + 32,
176
width = the.app.width,
179
text = "Press Enter to start a new game\nPress Q to quit",
182
the.interface:add(the.instructions)
184
128
love.mouse.setGrab(true)
185
129
love.mouse.setVisible(false)
186
130
love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
188
--self:loadLayers('data/map.lua')
189
132
self.focus = the.player
190
--self:clampTo(self.map)
192
self.gameStart = love.timer.getTime()
194
134
onUpdate = function(self, dt)
195
135
the.bullets:collide(the.planets)
197
-- this should really go somewhere else...
198
for _, planet in ipairs(the.planets.sprites) do
201
-- for _, mirror in ipairs(the.mirrors.sprites) do
202
-- if not mirror.of then
203
-- print('mirror:' .. inspect(mirror))
204
-- error('mirror OF NOTHING')
136
the.bullets:collide(the.player)
208
138
onEndFrame = function(self)
209
139
the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
210
140
the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
212
if the.player.active then
216
142
draw = function (self, x, y)
217
143
View.draw(self, x, y)
218
144
--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
220
updateScore = function(self)
221
local t = love.timer.getTime() - self.gameStart
225
the.score.text = string.format('Score: %d:%02d', m, s)
226
--the.score.y = the.player.y - the.app.height / 2 + the.player.height
227
--the.score.x = the.player.x - the.app.width / 2 + the.player.width
229
--the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
230
--the.highScore.x = the.player.x - the.app.width / 2
234
148
MenuScreen = View:extend {