/traderous

To get this branch, use:
bzr branch http://9ix.org/bzr/traderous

« back to all changes in this revision

Viewing changes to player.lua

  • Committer: Josh C
  • Date: 2013-06-16 20:20:20 UTC
  • Revision ID: josh@9ix.org-20130616202020-dcra09dhl5bdx8lc
rotate enemy ship slower

Show diffs side-by-side

added added

removed removed

Lines of Context:
26
26
   maxVelocity = {x=velLimit,y=velLimit},
27
27
   minVelocity = {x=-velLimit, y=-velLimit},
28
28
   lastFired = 0,
 
29
   money = 2000, -- what to use for money symbol? ✪ or ☥ or Ⓐ?
 
30
   goods = {},
 
31
   onNew = function(self)
 
32
              self.thrust = Tile:new{image = 'data/thrust.png'}
 
33
           end,
29
34
   onStartFrame = function(self)
30
35
                     --- TAKE 2
31
36
 
39
44
                     if mouseVec:len2() > 64^2 then
40
45
                        self.acceleration = vector.new(300, 0)
41
46
                        self.acceleration:rotate_inplace(self.rotation)
 
47
                        self.thrust.visible = true
42
48
                     else
43
49
                        self.acceleration = {x=0, y=0}
 
50
                        self.thrust.visible = false
 
51
                        if DEBUG and the.console.visible then
 
52
                           self.velocity = {x=0, y=0}
 
53
                        end
44
54
                     end
45
55
 
46
56
                     if the.mouse:pressed() and -- assumes left button
48
58
                       the.cursor:inTargetArea() then
49
59
                           --print('pew')
50
60
                           b = Bullet:new{
51
 
                              x = self.x, y = self.y,
 
61
                              x = self.x + self.width / 2,
 
62
                              y = self.y + self.height / 2,
 
63
                              rotation = self.rotation
52
64
                           }
53
 
                           the.app.view:add(b)
54
65
                           self.lastFired = love.timer.getTime()
55
66
                     end
56
67
                  end,
57
68
   onUpdate = function(self)
58
 
                 if self.x < the.app.width / 2 then
59
 
                    self.x = the.bg.width - the.app.width / 2
60
 
                 elseif self.x > the.bg.width - the.app.width / 2 then
61
 
                    self.x = the.app.width / 2
62
 
                 end
63
 
 
64
 
                 if self.y < the.app.height / 2 then
65
 
                    self.y = the.bg.height - the.app.height / 2
66
 
                 elseif self.y > the.bg.height - the.app.height / 2 then
67
 
                    self.y = the.app.height / 2
68
 
                 end
69
 
 
70
 
              end
 
69
                 self.thrust.x = self.x - self.width
 
70
                 self.thrust.y = self.y
 
71
                 self.thrust.rotation = self.rotation
 
72
              end,
 
73
   onEndFrame = function(self)
 
74
                   self:collide(the.rockColliders)
 
75
                end,
 
76
   onCollide = function(self, other)
 
77
                  if other:instanceOf(RockCollider) then
 
78
                     the.app.view:add( Boom:new {
 
79
                                          x = self.x,
 
80
                                          y = self.y,
 
81
                                          velocity = { rotation = 5 }
 
82
                                       })
 
83
 
 
84
                     self:die()
 
85
                     self.thrust:die()
 
86
 
 
87
                     the.over.visible = true
 
88
                     the.instructions.visible = true
 
89
                     the.app.view:updateScore()
 
90
 
 
91
                     local score = love.timer.getTime() - the.app.view.gameStart
 
92
                     if score > the.storage.data.highScore then
 
93
                        the.storage.data.highScore = score
 
94
                        the.storage:save()
 
95
 
 
96
                        the.highScore.text = string.format(
 
97
                           'High Score: %d:%02d', score / 60, score % 60
 
98
                        )
 
99
                     end
 
100
                  end
 
101
               end,
 
102
   buy = function(self, good, price)
 
103
            if self.money >= price then
 
104
               self.goods[good] = (self.goods[good] or 0) + 1
 
105
               self.money = self.money - price
 
106
            end
 
107
         end,
 
108
   sell = function(self, good, price)
 
109
             if self.goods[good] and self.goods[good] > 0 then
 
110
                self.goods[good] = self.goods[good] - 1
 
111
                self.money = self.money + price
 
112
             end
 
113
          end
71
114
}
 
 
b'\\ No newline at end of file'