/traderous

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  • Committer: Josh C
  • Date: 2013-06-16 20:20:20 UTC
  • Revision ID: josh@9ix.org-20130616202020-dcra09dhl5bdx8lc
rotate enemy ship slower

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              self:add(the.player)
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              self:add(the.player.thrust)
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              --self:add(Enemy:new{x=400, y=300})
 
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              local e = Enemy:new{x=400, y=300}
 
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              --local e = Enemy:new{x=the.bg.width / 2, y=the.bg.height / 2}
 
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              self:add(e)
 
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              self:add(e.thrust) -- why doesn't this work in Enemy.new?
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              self:add(the.bullets)
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              self:add(the.indicators)