/traderous

To get this branch, use:
bzr branch http://9ix.org/bzr/traderous

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-06-16 20:20:20 UTC
  • Revision ID: josh@9ix.org-20130616202020-dcra09dhl5bdx8lc
rotate enemy ship slower

Show diffs side-by-side

added added

removed removed

Lines of Context:
16
16
require 'bullet'
17
17
require 'rock'
18
18
require 'boom'
 
19
require 'planet'
 
20
require 'trade_view'
19
21
 
20
22
util = {
21
23
   signOf = function(value)
71
73
}
72
74
 
73
75
GameView = View:extend {
74
 
   lastRock = 0,
75
 
   rockInterval = 1,
76
 
   gameStart = 0,
77
76
   onNew = function (self)
78
 
              -- for x = 1,30 do
79
 
              --    for y = 1,30 do
80
 
              --       self:add(Fill:new{x=x*400, y=y*400,
81
 
              --                         width = 32, height = 32,
82
 
              --                         fill = {0,0,255}
83
 
              --                      })
84
 
              --    end
85
 
              -- end
86
 
 
87
77
              the.storage = Storage:new{filename = 'scores.lua'}
88
78
              the.storage:load()
89
 
              if not the.storage.data.highScore then
90
 
                 print('initializing storage')
91
 
                 the.storage.data = {highScore = 0}
92
 
              end
 
79
              --if not the.storage.data.highScore then
 
80
              --   print('initializing storage')
 
81
              --   the.storage.data = {highScore = 0}
 
82
              --end
93
83
 
94
 
              --the.rockColliders = Group:new()
95
84
              the.bullets = Group:new()
96
 
              the.mirrors = Group:new()
97
 
              --the.rocks = Group:new()
98
85
              the.interface = Group:new()
99
86
              the.planets = Group:new()
100
87
              the.indicators = Group:new()
113
100
              self:add(the.player)
114
101
              self:add(the.player.thrust)
115
102
 
116
 
              --self:add(Enemy:new{x=400, y=300})
 
103
              local e = Enemy:new{x=400, y=300}
 
104
              --local e = Enemy:new{x=the.bg.width / 2, y=the.bg.height / 2}
 
105
              self:add(e)
 
106
              self:add(e.thrust) -- why doesn't this work in Enemy.new?
117
107
 
118
108
              self:add(the.bullets)
119
 
              --self:add(the.rockColliders)
120
 
              self:add(the.mirrors)
121
 
              --self:add(the.rocks)
122
109
              self:add(the.indicators)
123
110
              self:add(the.interface)
124
111
 
125
112
              for _ = 1, math.random(6) do
126
 
                 local planet = Tile:new{
127
 
                    image = 'data/planet1.png',
 
113
                 local planet = Planet:new{
128
114
                    x = math.random(the.app.width / 2,
129
115
                                    the.bg.width - the.app.width / 2),
130
116
                    y = math.random(the.app.height / 2,
132
118
                    rotation = math.random() * math.pi
133
119
                 }
134
120
                 the.planets:add(planet)
135
 
 
136
 
                 planet.indicator = Tile:new{
137
 
                    image = 'data/planet1ind.png',
138
 
                 }
139
 
                 the.indicators:add(planet.indicator)
140
121
              end
141
122
 
142
123
              the.cursor = Cursor:new()
143
124
              self:add(the.cursor)
144
125
 
145
 
              the.score = Text:new{
146
 
                 x = 8,
147
 
                 y = 8,
148
 
                 width = the.app.width,
149
 
                 --align = 'center',
150
 
                 font = 25}
151
 
              --the.interface:add(the.score)
152
 
 
153
 
              local hs = the.storage.data.highScore
154
 
              local m = hs / 60
155
 
              local s = hs % 60
156
 
 
157
 
              the.highScore = Text:new{
158
 
                 x = -8,
159
 
                 y = 8,
160
 
                 width = the.app.width,
161
 
                 align = 'right',
162
 
                 font = 25,
163
 
                 text = string.format('High Score: %d:%02d', m, s)
164
 
              }
165
 
              --the.interface:add(the.highScore)
166
 
 
167
 
              the.over = Text:new{
168
 
                 y = the.app.height / 2,
169
 
                 width = the.app.width,
170
 
                 align = 'center',
171
 
                 font = 25,
172
 
                 text = "Game Over",
173
 
                 visible = false
174
 
              }
175
 
              the.interface:add(the.over)
176
 
 
177
 
 
178
 
              the.instructions = Text:new{
179
 
                 y = the.app.height / 2 + 32,
180
 
                 width = the.app.width,
181
 
                 align = 'center',
182
 
                 font = 12,
183
 
                 text = "Press Enter to start a new game\nPress Q to quit",
184
 
                 visible = false
185
 
              }
186
 
              the.interface:add(the.instructions)
187
 
 
188
126
              love.mouse.setGrab(true)
189
127
              love.mouse.setVisible(false)
190
128
              love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
191
129
 
192
 
              --self:loadLayers('data/map.lua')
193
130
              self.focus = the.player
194
 
              --self:clampTo(self.map)
195
 
 
196
 
              self.gameStart = love.timer.getTime()
197
131
           end,
198
132
   onUpdate = function(self, dt)
199
 
                 if false and the.player.active and love.timer.getTime() > self.lastRock + self.rockInterval then
200
 
                    local unseenRock = nil
201
 
                    while not unseenRock do
202
 
                       local rock = Rock:new{
203
 
                          x = math.random(the.app.width / 2,
204
 
                                          the.bg.width - the.app.width / 2),
205
 
                          y = math.random(the.app.height / 2,
206
 
                                          the.bg.height - the.app.height / 2),
207
 
                          velocity = {
208
 
                             x = math.random(-300, 300),
209
 
                             y = math.random(-300, 300),
210
 
                             rotation = math.random(-7, 7)
211
 
                          },
212
 
                          scale = math.random() + 0.5
213
 
                       }
214
 
 
215
 
                       local rockToPlayer = util.shortestVector(rock, the.player)
216
 
                       if math.abs(rockToPlayer.x) > the.app.width / 2 + rock.width * rock.scale and
217
 
                           math.abs(rockToPlayer.y) > the.app.height / 2 + rock.height * rock.scale then
218
 
                         unseenRock = rock
219
 
                        end
220
 
                    end
221
 
 
222
 
                    the.rocks:add(unseenRock)
223
 
 
224
 
                    self.lastRock = love.timer.getTime()
225
 
                 end
226
 
 
227
 
                 the.bullets:collide(the.rockColliders)
228
 
 
229
 
                 -- this should really go somewhere else...
230
 
                 for _, planet in ipairs(the.planets.sprites) do
231
 
                    local indx, indy
232
 
                    local pvec = vector.new(
233
 
                       planet.x - the.player.x + planet.width / 2,
234
 
                       planet.y - the.player.y + planet.height / 2 )
235
 
 
236
 
                    -- TODO: is there a better way to specify the
237
 
                    -- screen rectangle?
238
 
                    if planet:intersects(the.player.x - the.app.width / 2,
239
 
                                         the.player.y - the.app.height / 2,
240
 
                                         the.app.width,
241
 
                                         the.app.height) then
242
 
                       -- planet is on the screen
243
 
                       planet.indicator.visible = false
244
 
                    else
245
 
                       planet.indicator.visible = true
246
 
 
247
 
                       if math.abs(pvec.x) / math.abs(pvec.y) > the.app.width / the.app.height then
248
 
                          indx = (the.app.width / 2 - 10) * util.signOf(pvec.x) + 8
249
 
                          indy = (the.app.width / 2 - 10) * pvec.y / math.abs(pvec.x)
250
 
                       else
251
 
                          indy = (the.app.height / 2 - 10) * util.signOf(pvec.y) + 8
252
 
                          indx = (the.app.height / 2 - 10) * pvec.x / math.abs(pvec.y)
253
 
                       end
254
 
 
255
 
                       planet.indicator.x = the.player.x + indx
256
 
                       planet.indicator.y = the.player.y + indy
257
 
                    end
258
 
                 end
259
 
 
260
 
                 -- for _, mirror in ipairs(the.mirrors.sprites) do
261
 
                 --    if not mirror.of then
262
 
                 --       print('mirror:' .. inspect(mirror))
263
 
                 --       error('mirror OF NOTHING')
264
 
                 --    end
265
 
                 -- end
 
133
                 the.bullets:collide(the.planets)
266
134
              end,
267
135
   onEndFrame = function(self)
268
136
                   the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
269
137
                   the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
270
 
 
271
 
                   if the.player.active then
272
 
                      self:updateScore()
273
 
                   end
274
138
                end,
275
139
   draw = function (self, x, y)
276
140
             View.draw(self, x, y)
277
141
             --love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
278
142
          end,
279
 
   updateScore = function(self)
280
 
                    local t = love.timer.getTime() - self.gameStart
281
 
                    local m = t / 60
282
 
                    local s = t % 60
283
 
 
284
 
                    the.score.text = string.format('Score: %d:%02d', m, s)
285
 
                    --the.score.y = the.player.y - the.app.height / 2 + the.player.height
286
 
                    --the.score.x = the.player.x - the.app.width / 2 + the.player.width
287
 
 
288
 
                    --the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
289
 
                    --the.highScore.x = the.player.x - the.app.width / 2
290
 
                 end
291
143
}
292
144
 
293
145
MenuScreen = View:extend {