73
75
GameView = View:extend {
77
76
onNew = function (self)
80
-- self:add(Fill:new{x=x*400, y=y*400,
81
-- width = 32, height = 32,
87
77
the.storage = Storage:new{filename = 'scores.lua'}
89
if not the.storage.data.highScore then
90
print('initializing storage')
91
the.storage.data = {highScore = 0}
79
--if not the.storage.data.highScore then
80
-- print('initializing storage')
81
-- the.storage.data = {highScore = 0}
94
the.rockColliders = Group:new()
95
84
the.bullets = Group:new()
96
the.mirrors = Group:new()
97
the.rocks = Group:new()
85
the.interface = Group:new()
86
the.planets = Group:new()
87
the.indicators = Group:new()
100
90
image = 'data/stars3.png',
107
98
--the.player = CrystalPlayer:new{x=400,y=300}
108
the.player = SpacePlayer:new{x=1366,y=768}
99
the.player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
109
100
self:add(the.player)
101
self:add(the.player.thrust)
111
--self:add(Enemy:new{x=400, y=300})
103
local e = Enemy:new{x=400, y=300}
104
--local e = Enemy:new{x=the.bg.width / 2, y=the.bg.height / 2}
106
self:add(e.thrust) -- why doesn't this work in Enemy.new?
113
108
self:add(the.bullets)
114
self:add(the.rockColliders)
115
self:add(the.mirrors)
109
self:add(the.indicators)
110
self:add(the.interface)
112
for _ = 1, math.random(6) do
113
local planet = Planet:new{
114
x = math.random(the.app.width / 2,
115
the.bg.width - the.app.width / 2),
116
y = math.random(the.app.height / 2,
117
the.bg.height - the.app.height / 2),
118
rotation = math.random() * math.pi
120
the.planets:add(planet)
118
123
the.cursor = Cursor:new()
119
124
self:add(the.cursor)
121
the.score = Text:new{
122
width = the.app.width,
127
local hs = the.storage.data.highScore
131
the.highScore = Text:new{
132
width = the.app.width,
135
text = string.format('High Score: %d:%02d', m, s)
137
self:add(the.highScore)
139
126
love.mouse.setGrab(true)
140
127
love.mouse.setVisible(false)
141
128
love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
143
--self:loadLayers('data/map.lua')
144
130
self.focus = the.player
145
--self:clampTo(self.map)
147
self.gameStart = love.timer.getTime()
149
132
onUpdate = function(self, dt)
150
if the.player.active and love.timer.getTime() > self.lastRock + self.rockInterval then
151
local unseenRock = nil
152
while not unseenRock do
153
local rock = Rock:new{
154
x = math.random(the.app.width / 2,
155
the.bg.width - the.app.width / 2),
156
y = math.random(the.app.height / 2,
157
the.bg.height - the.app.height / 2),
159
x = math.random(-300, 300),
160
y = math.random(-300, 300),
161
rotation = math.random(-7, 7)
163
scale = math.random() + 0.5
166
local rockToPlayer = util.shortestVector(rock, the.player)
167
if math.abs(rockToPlayer.x) > the.app.width / 2 + rock.width * rock.scale and
168
math.abs(rockToPlayer.y) > the.app.height / 2 + rock.height * rock.scale then
173
the.rocks:add(unseenRock)
175
self.lastRock = love.timer.getTime()
178
the.bullets:collide(the.rockColliders)
180
-- for _, mirror in ipairs(the.mirrors.sprites) do
181
-- if not mirror.of then
182
-- print('mirror:' .. inspect(mirror))
183
-- error('mirror OF NOTHING')
133
the.bullets:collide(the.planets)
187
135
onEndFrame = function(self)
188
if the.player.active then
136
the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
137
the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
192
139
draw = function (self, x, y)
193
140
View.draw(self, x, y)
194
141
--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
196
updateScore = function(self)
197
local t = love.timer.getTime() - self.gameStart
201
the.score.text = string.format('Score: %d:%02d', m, s)
202
the.score.y = the.player.y - the.app.height / 2 + the.player.height
203
the.score.x = the.player.x - the.app.width / 2 + the.player.width
205
the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
206
the.highScore.x = the.player.x - the.app.width / 2
210
145
MenuScreen = View:extend {
246
183
onUpdate = function (self, dt)
247
if the.keys:justPressed('escape') then
184
if not (DEBUG and the.console.visible) then
185
if the.keys:justPressed('q') then
187
elseif the.keys:justPressed('return') then
188
if the.keys:pressed('alt') then
189
love.graphics.toggleFullscreen()
191
self.view = GameView:new()
193
elseif the.keys:justPressed('f1') then
194
local ss = love.graphics.newScreenshot()
195
ss:encode('screenshot-' ..love.timer.getTime()..'.png')
196
elseif the.keys:justPressed('f11') then
197
love.graphics.toggleFullscreen()
251
201
update = function (self, dt)