/traderous

To get this branch, use:
bzr branch http://9ix.org/bzr/traderous

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-06-16 20:20:20 UTC
  • Revision ID: josh@9ix.org-20130616202020-dcra09dhl5bdx8lc
rotate enemy ship slower

Show diffs side-by-side

added added

removed removed

Lines of Context:
3
3
 
4
4
require 'zoetrope'
5
5
vector = require 'vector'
 
6
--inspect = require 'inspect'
6
7
 
7
8
require 'group'
8
9
 
15
16
require 'bullet'
16
17
require 'rock'
17
18
require 'boom'
 
19
require 'planet'
 
20
require 'trade_view'
18
21
 
19
22
util = {
20
23
   signOf = function(value)
70
73
}
71
74
 
72
75
GameView = View:extend {
73
 
   lastRock = 0,
74
 
   rockInterval = 1,
75
 
   gameStart = 0,
76
76
   onNew = function (self)
77
 
              -- for x = 1,30 do
78
 
              --    for y = 1,30 do
79
 
              --       self:add(Fill:new{x=x*400, y=y*400,
80
 
              --                         width = 32, height = 32,
81
 
              --                         fill = {0,0,255}
82
 
              --                      })
83
 
              --    end
84
 
              -- end
85
 
 
86
77
              the.storage = Storage:new{filename = 'scores.lua'}
87
78
              the.storage:load()
88
 
              if not the.storage.data.highScore then
89
 
                 print('initializing storage')
90
 
                 the.storage.data = {highScore = 0}
91
 
              end
 
79
              --if not the.storage.data.highScore then
 
80
              --   print('initializing storage')
 
81
              --   the.storage.data = {highScore = 0}
 
82
              --end
92
83
 
93
 
              the.rockColliders = Group:new()
94
84
              the.bullets = Group:new()
95
 
              the.mirrors = Group:new()
96
 
              the.rocks = Group:new()
 
85
              the.interface = Group:new()
 
86
              the.planets = Group:new()
 
87
              the.indicators = Group:new()
97
88
 
98
89
              the.bg = Tile:new{
99
90
                 image = 'data/stars3.png',
100
 
                 -- 1366x768 * 3
101
 
                 width = 4098,
102
 
                 height = 2304
 
91
                 width = 13660,
 
92
                 height = 7680
103
93
              }
104
94
              self:add(the.bg)
105
95
 
 
96
              self:add(the.planets)
 
97
 
106
98
              --the.player = CrystalPlayer:new{x=400,y=300}
107
 
              the.player = SpacePlayer:new{x=1366,y=768}
 
99
              the.player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
108
100
              self:add(the.player)
 
101
              self:add(the.player.thrust)
109
102
 
110
 
              --self:add(Enemy:new{x=400, y=300})
 
103
              local e = Enemy:new{x=400, y=300}
 
104
              --local e = Enemy:new{x=the.bg.width / 2, y=the.bg.height / 2}
 
105
              self:add(e)
 
106
              self:add(e.thrust) -- why doesn't this work in Enemy.new?
111
107
 
112
108
              self:add(the.bullets)
113
 
              self:add(the.rockColliders)
114
 
              self:add(the.mirrors)
115
 
              self:add(the.rocks)
 
109
              self:add(the.indicators)
 
110
              self:add(the.interface)
 
111
 
 
112
              for _ = 1, math.random(6) do
 
113
                 local planet = Planet:new{
 
114
                    x = math.random(the.app.width / 2,
 
115
                                    the.bg.width - the.app.width / 2),
 
116
                    y = math.random(the.app.height / 2,
 
117
                                    the.bg.height - the.app.height / 2),
 
118
                    rotation = math.random() * math.pi
 
119
                 }
 
120
                 the.planets:add(planet)
 
121
              end
116
122
 
117
123
              the.cursor = Cursor:new()
118
124
              self:add(the.cursor)
119
125
 
120
 
              the.score = Text:new{
121
 
                 width = the.app.width,
122
 
                 align = 'center',
123
 
                 font = 25}
124
 
              self:add(the.score)
125
 
 
126
 
              local hs = the.storage.data.highScore
127
 
              local m = hs / 60
128
 
              local s = hs % 60
129
 
 
130
 
              the.highScore = Text:new{
131
 
                 width = the.app.width,
132
 
                 align = 'right',
133
 
                 font = 25,
134
 
                 text = string.format('High Score: %d:%02d', m, s)
135
 
              }
136
 
              self:add(the.highScore)
137
 
 
138
126
              love.mouse.setGrab(true)
139
127
              love.mouse.setVisible(false)
140
128
              love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
141
129
 
142
 
              --self:loadLayers('data/map.lua')
143
130
              self.focus = the.player
144
 
              --self:clampTo(self.map)
145
 
 
146
 
              self.gameStart = love.timer.getTime()
147
131
           end,
148
132
   onUpdate = function(self, dt)
149
 
                 if love.timer.getTime() > self.lastRock + self.rockInterval then
150
 
                    local unseenRock = nil
151
 
                    while not unseenRock do
152
 
                       local rock = Rock:new{
153
 
                          x = math.random(the.app.width / 2,
154
 
                                          the.bg.width - the.app.width / 2),
155
 
                          y = math.random(the.app.height / 2,
156
 
                                          the.bg.height - the.app.height / 2),
157
 
                          velocity = {
158
 
                             x = math.random(-300, 300),
159
 
                             y = math.random(-300, 300),
160
 
                             rotation = math.random(-7, 7)
161
 
                          },
162
 
                          scale = math.random() + 0.5
163
 
                       }
164
 
 
165
 
                       local rockToPlayer = util.shortestVector(rock, the.player)
166
 
                       if math.abs(rockToPlayer.x) > the.app.width / 2 + rock.width * rock.scale and
167
 
                           math.abs(rockToPlayer.y) > the.app.height / 2 + rock.height * rock.scale then
168
 
                         unseenRock = rock
169
 
                        end
170
 
                    end
171
 
 
172
 
                    the.rocks:add(unseenRock)
173
 
 
174
 
                    self.lastRock = love.timer.getTime()
175
 
                 end
176
 
 
177
 
                 the.bullets:collide(the.rockColliders)
 
133
                 the.bullets:collide(the.planets)
178
134
              end,
179
135
   onEndFrame = function(self)
180
 
                   if the.player.active then
181
 
                      local t = love.timer.getTime() - self.gameStart
182
 
                      local m = t / 60
183
 
                      local s = t % 60
184
 
 
185
 
                      the.score.text = string.format('Score: %d:%02d', m, s)
186
 
                      the.score.y = the.player.y - the.app.height / 2 + the.player.height
187
 
                      the.score.x = the.player.x - the.app.width / 2
188
 
                   end
189
 
 
190
 
                   the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
191
 
                   the.highScore.x = the.player.x - the.app.width / 2
 
136
                   the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
 
137
                   the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
192
138
                end,
193
139
   draw = function (self, x, y)
194
140
             View.draw(self, x, y)
195
 
             love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
196
 
          end
 
141
             --love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
 
142
          end,
197
143
}
198
144
 
199
145
MenuScreen = View:extend {
217
163
              math.randomseed(os.time())
218
164
 
219
165
              self.view = GameView:new()
 
166
 
220
167
              if DEBUG then
221
168
                 self.console:watch('VERSION', 'VERSION')
222
169
                 self.console:watch('updateTook', 'the.updateTook')
224
171
                 self.console:watch('the.player.y', 'the.player.y')
225
172
                 self.console:watch('the.app.width', 'the.app.width')
226
173
                 self.console:watch('the.app.height', 'the.app.height')
 
174
                 self.console:watch('num mirrors', '#the.mirrors.sprites')
 
175
                 self.console:watch('num rocks', '#the.rocks.sprites')
 
176
                 self.console:watch('num planets', '#the.planets.sprites')
227
177
                 --self.console:watch('drawTook', 'the.drawTook')
228
178
 
229
179
                 -- back off that dark overlay a bit
231
181
              end
232
182
           end,
233
183
   onUpdate = function (self, dt)
234
 
                 if the.keys:justPressed('escape') then
235
 
                    self.quit()
 
184
                 if not (DEBUG and the.console.visible) then
 
185
                    if the.keys:justPressed('q') then
 
186
                       self.quit()
 
187
                    elseif the.keys:justPressed('return') then
 
188
                       if the.keys:pressed('alt') then
 
189
                          love.graphics.toggleFullscreen()
 
190
                       else
 
191
                          self.view = GameView:new()
 
192
                       end
 
193
                    elseif the.keys:justPressed('f1') then
 
194
                       local ss = love.graphics.newScreenshot()
 
195
                       ss:encode('screenshot-' ..love.timer.getTime()..'.png')
 
196
                    elseif the.keys:justPressed('f11') then
 
197
                       love.graphics.toggleFullscreen()
 
198
                    end
236
199
                 end
237
200
              end,
238
201
   update = function (self, dt)
243
206
               end
244
207
            end
245
208
}
 
209
 
 
210
realRun = love.run
 
211
function love.run()
 
212
   -- should fail silently if it can't go to fullscreen...
 
213
   love.graphics.toggleFullscreen()
 
214
 
 
215
   realRun()
 
216
end
 
 
b'\\ No newline at end of file'